/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local 374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates() 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 380 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates() 383 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates() 387 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates() 388 depthStencilState.stencilBackMask, glState.getStencilBackRef(), in setBlendDepthRasterStates() 392 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates() 395 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates() 398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates() [all …]
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/external/skia/src/gpu/mtl/ |
D | GrMtlResourceProvider.mm | 47 GrMtlDepthStencil* depthStencilState; 49 depthStencilState = fDepthStencilStates.find(key); 50 if (!depthStencilState) { 51 depthStencilState = GrMtlDepthStencil::Create(fGpu, stencil, origin); 52 fDepthStencilStates.add(depthStencilState); 54 SkASSERT(depthStencilState); 55 return depthStencilState;
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/external/swiftshader/tests/VulkanWrapper/ |
D | DrawTester.cpp | 259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local 260 depthStencilState.depthTestEnable = VK_FALSE; in createGraphicsPipeline() 261 depthStencilState.depthWriteEnable = VK_FALSE; in createGraphicsPipeline() 262 depthStencilState.depthCompareOp = vk::CompareOp::eLessOrEqual; in createGraphicsPipeline() 263 depthStencilState.depthBoundsTestEnable = VK_FALSE; in createGraphicsPipeline() 264 depthStencilState.back.failOp = vk::StencilOp::eKeep; in createGraphicsPipeline() 265 depthStencilState.back.passOp = vk::StencilOp::eKeep; in createGraphicsPipeline() 266 depthStencilState.back.compareOp = vk::CompareOp::eAlways; in createGraphicsPipeline() 267 depthStencilState.stencilTestEnable = VK_FALSE; in createGraphicsPipeline() 268 depthStencilState.front = depthStencilState.back; in createGraphicsPipeline() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationSmokeTests.cpp | 670 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local 816 deMemset(&depthStencilState, 0xcd, sizeof(depthStencilState)); in generateWork() 817 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in generateWork() 818 depthStencilState.pNext = DE_NULL; in generateWork() 819 depthStencilState.flags = 0; in generateWork() 820 depthStencilState.depthTestEnable = VK_FALSE; in generateWork() 821 depthStencilState.depthWriteEnable = VK_FALSE; in generateWork() 822 depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS; in generateWork() 823 depthStencilState.depthBoundsTestEnable = VK_FALSE; in generateWork() 824 depthStencilState.stencilTestEnable = VK_FALSE; in generateWork() [all …]
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/external/swiftshader/src/Device/ |
D | Context.cpp | 381 const VkPipelineDepthStencilStateCreateInfo *depthStencilState = pCreateInfo->pDepthStencilState; in GraphicsState() local 454 if(depthStencilState->flags != 0) in GraphicsState() 460 if(depthStencilState->depthBoundsTestEnable != VK_FALSE) in GraphicsState() 465 depthBoundsTestEnable = (depthStencilState->depthBoundsTestEnable != VK_FALSE); in GraphicsState() 466 depthBufferEnable = (depthStencilState->depthTestEnable != VK_FALSE); in GraphicsState() 467 depthWriteEnable = (depthStencilState->depthWriteEnable != VK_FALSE); in GraphicsState() 468 depthCompareMode = depthStencilState->depthCompareOp; in GraphicsState() 470 stencilEnable = (depthStencilState->stencilTestEnable != VK_FALSE); in GraphicsState() 473 frontStencil = depthStencilState->front; in GraphicsState() 474 backStencil = depthStencilState->back; in GraphicsState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1699 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local 1766 sizeof(multisampleState) + sizeof(depthStencilState) + in initializePipeline() 1981 depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in initializePipeline() 1982 depthStencilState.flags = 0; in initializePipeline() 1983 depthStencilState.depthTestEnable = in initializePipeline() 1985 depthStencilState.depthWriteEnable = in initializePipeline() 1987 depthStencilState.depthCompareOp = static_cast<VkCompareOp>( in initializePipeline() 1989 depthStencilState.depthBoundsTestEnable = in initializePipeline() 1991 depthStencilState.stencilTestEnable = in initializePipeline() 1994 &depthStencilState.front); in initializePipeline() [all …]
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D | vk_cache_utils.h | 660 const gl::DepthStencilState &depthStencilState, 663 const gl::DepthStencilState &depthStencilState); 665 const gl::DepthStencilState &depthStencilState, 668 const gl::DepthStencilState &depthStencilState, 672 const gl::DepthStencilState &depthStencilState); 675 const gl::DepthStencilState &depthStencilState); 677 const gl::DepthStencilState &depthStencilState); 679 const gl::DepthStencilState &depthStencilState); 681 const gl::DepthStencilState &depthStencilState, 684 const gl::DepthStencilState &depthStencilState,
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | api.cpp | 695 pState->depthStencilState = *pDSState; in SwrSetDepthStencilState() 943 (pState->state.depthStencilState.depthTestEnable == FALSE) && in SetupPipeline() 944 (pState->state.depthStencilState.depthWriteEnable == FALSE) && in SetupPipeline() 945 (pState->state.depthStencilState.stencilTestEnable == FALSE) && in SetupPipeline() 946 (pState->state.depthStencilState.stencilWriteEnable == FALSE) && in SetupPipeline() 1002 ((!(pState->state.depthStencilState.depthTestEnable && in SetupPipeline() 1003 !pState->state.depthStencilState.depthWriteEnable && in SetupPipeline() 1005 pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) && in SetupPipeline() 1006 (pState->state.depthStencilState.depthTestEnable || in SetupPipeline() 1007 pState->state.depthStencilState.depthWriteEnable || in SetupPipeline() [all …]
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D | backend_singlesample.cpp | 168 &state.depthStencilState, in BackendSingleSample() 224 &state.depthStencilState, in BackendSingleSample() 265 &state.depthStencilState, in BackendSingleSample()
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D | backend_sample.cpp | 185 &state.depthStencilState, in BackendSampleRate() 242 &state.depthStencilState, in BackendSampleRate() 279 &state.depthStencilState, in BackendSampleRate()
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D | depthstencil.h | 134 const SWR_DEPTH_STENCIL_STATE* pDSState = &pState->depthStencilState; in DepthStencilTest()
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D | context.h | 315 SWR_DEPTH_STENCIL_STATE depthStencilState; in OSALIGNLINE() local
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D | backend.cpp | 361 &state.depthStencilState, in BackendNullPS()
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D | backend_impl.h | 834 &state.depthStencilState, 1226 &state.depthStencilState,
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1832 SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; in swr_update_derived() local 1842 depthStencilState.stencilWriteEnable = 1; in swr_update_derived() 1843 depthStencilState.stencilTestEnable = 1; in swr_update_derived() 1844 depthStencilState.stencilTestFunc = in swr_update_derived() 1847 depthStencilState.stencilPassDepthPassOp = in swr_update_derived() 1849 depthStencilState.stencilPassDepthFailOp = in swr_update_derived() 1851 depthStencilState.stencilFailOp = in swr_update_derived() 1853 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived() 1854 depthStencilState.stencilTestMask = stencil[0].valuemask; in swr_update_derived() 1855 depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0]; in swr_update_derived() [all …]
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 127 ::dawn::DepthStencilStateDescriptor depthStencilState; 1125 depthStencilState.depthWriteEnabled = false; in CreateRenderPipelineDescriptor() 1126 depthStencilState.depthCompare = ::dawn::CompareFunction::Always; in CreateRenderPipelineDescriptor() 1127 depthStencilState.stencilBack = stencil_front; in CreateRenderPipelineDescriptor() 1128 depthStencilState.stencilFront = stencil_front; in CreateRenderPipelineDescriptor() 1129 depthStencilState.stencilReadMask = 0xff; in CreateRenderPipelineDescriptor() 1130 depthStencilState.stencilWriteMask = 0xff; in CreateRenderPipelineDescriptor() 1131 depthStencilState.format = depth_stencil_format; in CreateRenderPipelineDescriptor() 1132 renderPipelineDescriptor.depthStencilState = &depthStencilState; in CreateRenderPipelineDescriptor() 1147 depthStencilState.depthWriteEnabled = pipeline_data->GetEnableDepthWrite(); in CreateRenderPipelineDescriptor() [all …]
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 546 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState() argument 549 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState() 550 json->addScalar("DepthFunc", depthStencilState.depthFunc); in SerializeDepthStencilState() 551 json->addScalar("DepthMask", depthStencilState.depthMask); in SerializeDepthStencilState() 552 json->addScalar("StencilTest", depthStencilState.stencilTest); in SerializeDepthStencilState() 553 json->addScalar("StencilFunc", depthStencilState.stencilFunc); in SerializeDepthStencilState() 554 json->addScalar("StencilMask", depthStencilState.stencilMask); in SerializeDepthStencilState() 555 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState() 556 json->addScalar("StencilPassDepthFail", depthStencilState.stencilPassDepthFail); in SerializeDepthStencilState() 557 json->addScalar("StencilPassDepthPass", depthStencilState.stencilPassDepthPass); in SerializeDepthStencilState() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1886 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1887 setStencilFrontFuncs(depthStencilState.stencilFunc, state.getStencilRef(), in syncState() 1888 depthStencilState.stencilMask); in syncState() 1893 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1894 setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(), in syncState() 1895 depthStencilState.stencilBackMask); in syncState() 1900 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local 1901 setStencilFrontOps(depthStencilState.stencilFail, in syncState() 1902 depthStencilState.stencilPassDepthFail, in syncState() 1903 depthStencilState.stencilPassDepthPass); in syncState() [all …]
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 330 wgpu::DepthStencilState depthStencilState; in Build() local 337 depthStencilState = create_depth_stencil_state(programInfo, depthStencilFormat); in Build() 413 rpDesc.depthStencil = &depthStencilState; in Build()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassMultisampleResolveTests.cpp | 1430 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local 1493 …&depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCrea… in createRenderPipeline() 2330 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local 2393 &depthStencilState, // depthStencilStateCreateInfo in createRenderPipeline()
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D | vktRenderPassDepthStencilResolveTests.cpp | 757 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local 818 …&depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateC… in createRenderPipeline()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 263 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 294 id<MTLDepthStencilState> depthStencilState; member
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D | mtl_command_buffer.mm | 989 depthStencilState = nil; 1365 if (mStateCache.depthStencilState == state) 1369 mStateCache.depthStencilState = state;
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/external/angle/src/libANGLE/ |
D | validationES.cpp | 3744 const DepthStencilState &depthStencilState = state.getDepthStencilState(); in ValidateDrawStates() local 3745 if (depthStencilState.stencilTest && stencilBits > 0) in ValidateDrawStates() 3752 bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != in ValidateDrawStates() 3753 (depthStencilState.stencilBackWritemask & maxStencilValue); in ValidateDrawStates() 3754 bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) != in ValidateDrawStates() 3755 (depthStencilState.stencilBackMask & maxStencilValue); in ValidateDrawStates()
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