Searched refs:depthTemp (Results 1 – 1 of 1) sorted by relevance
774 GLfloat *depthTemp = NULL, *depthValues; in _mesa_unpack_depth_span() local824 depthTemp = malloc(n * sizeof(GLfloat)); in _mesa_unpack_depth_span()825 if (!depthTemp) { in _mesa_unpack_depth_span()830 depthValues = depthTemp; in _mesa_unpack_depth_span()873 free(depthTemp); in _mesa_unpack_depth_span()924 free(depthTemp); in _mesa_unpack_depth_span()994 free(depthTemp); in _mesa_unpack_depth_span()