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Searched refs:depthTest (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp
139 , depthTest (depthTest_) in StencilOp()
161 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad()
240 context.depthFunc(op.depthTest); in executeOps()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp
142 , depthTest (depthTest_) in StencilOp()
164 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad()
243 context.depthFunc(op.depthTest); in executeOps()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates()
563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() argument
565 if (depthTest) in setDepthFunc()
576 mCurDepthStencilState.depthTest = depthTest; in setDepthFunc()
DStateManager9.h104 void setDepthFunc(bool depthTest, GLenum depthFunc);
/external/swiftshader/src/Shader/
DPixelRoutine.hpp74 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas…
DPixelRoutine.cpp99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() function in sw::PixelRoutine
/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp74 …Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMas…
DPixelRoutine.cpp143 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
590 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest() function in sw::PixelRoutine
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized()
657 mDepthStencilStateKey.depthTest = clearParams.clearDepth; in clearFramebuffer()
DRenderStateCache.cpp238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
DStateManager11.cpp708 mCurDepthStencilState.depthTest = false; in StateManager11()
1293 modifiedGLState.depthTest = false; in syncDepthStencilState()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm323 if (!dsState.depthTest)
337 depthWriteEnabled = dsState.depthTest && dsState.depthMask;
342 if (!dsState.depthTest)
/external/angle/src/libANGLE/
DState.h170 bool isDepthTestEnabled() const { return mDepthStencil.depthTest; } in isDepthTestEnabled()
171 bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; } in isDepthWriteEnabled()
Dangletypes.cpp106 depthTest = false; in DepthStencilState()
Dangletypes.h239 bool depthTest; member
DState.cpp799 if (mDepthStencil.depthTest != enabled) in setDepthTest()
801 mDepthStencil.depthTest = enabled; in setDepthTest()
2342 *params = mDepthStencil.depthTest; in getBooleanv()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h47 bool depthTest; member
DStateManagerGL.cpp2644 get(GL_DEPTH_TEST, &state->depthTest); in syncFromNativeContext()
2645 if (mDepthTestEnabled != state->depthTest) in syncFromNativeContext()
2647 mDepthTestEnabled = state->depthTest; in syncFromNativeContext()
2810 setDepthTestEnabled(state->depthTest); in restoreNativeContext()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1614 mDepthStencilStateInfo.enable.depthTest = 0; in initDefaults()
1984 static_cast<VkBool32>(mDepthStencilStateInfo.enable.depthTest); in initializePipeline()
2357 mDepthStencilStateInfo.enable.depthTest = enabled; in setDepthTestEnabled()
2432 setDepthTestEnabled(depthStencilState.depthTest && drawFramebuffer->hasDepth()); in updateDepthTestEnabled()
Dvk_cache_utils.h440 uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding. member
DContextVk.cpp269 if (!dsState.depthTest) in GetDepthAccess()
Dvk_helpers.cpp1693 const bool isDepthWriteEnabled = dsState.depthTest && dsState.depthMask; in invalidateRenderPassDepthAttachment()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()
3375 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp549 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState()