/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp 139 , depthTest (depthTest_) in StencilOp() 161 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 240 context.depthFunc(op.depthTest); in executeOps()
|
/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp 142 , depthTest (depthTest_) in StencilOp() 164 …static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFai… in quad() argument 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 243 context.depthFunc(op.depthTest); in executeOps()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() argument 565 if (depthTest) in setDepthFunc() 576 mCurDepthStencilState.depthTest = depthTest; in setDepthFunc()
|
D | StateManager9.h | 104 void setDepthFunc(bool depthTest, GLenum depthFunc);
|
/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 74 …Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMas…
|
D | PixelRoutine.cpp | 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() function in sw::PixelRoutine
|
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 74 …Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMas…
|
D | PixelRoutine.cpp | 143 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 590 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest() function in sw::PixelRoutine
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized() 657 mDepthStencilStateKey.depthTest = clearParams.clearDepth; in clearFramebuffer()
|
D | RenderStateCache.cpp | 238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
|
D | StateManager11.cpp | 708 mCurDepthStencilState.depthTest = false; in StateManager11() 1293 modifiedGLState.depthTest = false; in syncDepthStencilState()
|
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 323 if (!dsState.depthTest) 337 depthWriteEnabled = dsState.depthTest && dsState.depthMask; 342 if (!dsState.depthTest)
|
/external/angle/src/libANGLE/ |
D | State.h | 170 bool isDepthTestEnabled() const { return mDepthStencil.depthTest; } in isDepthTestEnabled() 171 bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; } in isDepthWriteEnabled()
|
D | angletypes.cpp | 106 depthTest = false; in DepthStencilState()
|
D | angletypes.h | 239 bool depthTest; member
|
D | State.cpp | 799 if (mDepthStencil.depthTest != enabled) in setDepthTest() 801 mDepthStencil.depthTest = enabled; in setDepthTest() 2342 *params = mDepthStencil.depthTest; in getBooleanv()
|
/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 47 bool depthTest; member
|
D | StateManagerGL.cpp | 2644 get(GL_DEPTH_TEST, &state->depthTest); in syncFromNativeContext() 2645 if (mDepthTestEnabled != state->depthTest) in syncFromNativeContext() 2647 mDepthTestEnabled = state->depthTest; in syncFromNativeContext() 2810 setDepthTestEnabled(state->depthTest); in restoreNativeContext()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1614 mDepthStencilStateInfo.enable.depthTest = 0; in initDefaults() 1984 static_cast<VkBool32>(mDepthStencilStateInfo.enable.depthTest); in initializePipeline() 2357 mDepthStencilStateInfo.enable.depthTest = enabled; in setDepthTestEnabled() 2432 setDepthTestEnabled(depthStencilState.depthTest && drawFramebuffer->hasDepth()); in updateDepthTestEnabled()
|
D | vk_cache_utils.h | 440 uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding. member
|
D | ContextVk.cpp | 269 if (!dsState.depthTest) in GetDepthAccess()
|
D | vk_helpers.cpp | 1693 const bool isDepthWriteEnabled = dsState.depthTest && dsState.depthMask; in invalidateRenderPassDepthAttachment()
|
/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup() 3375 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()
|
D | frame_capture_utils.cpp | 549 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState()
|