Searched refs:depthTestActive (Results 1 – 8 of 8) sorted by relevance
107 if(state.depthTestActive) in rasterize()164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()304 if(state.depthTestActive) in rasterize()343 …return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && f… in interpolateZ()
64 bool depthTestActive : 1; member
1013 state.depthTestActive = true; in update()
86 if(state.depthTestActive) in rasterize()219 if(state.depthTestActive) in rasterize()253 …return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord… in interpolateZ()
79 bool depthTestActive; member
115 state.depthTestActive = true; in update()
390 if(!state.depthTestActive) in depthTest()816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()1561 if(state.depthTestActive) in writeColor()2271 if(state.depthTestActive) in writeColor()
592 if(!state.depthTestActive) in depthTest()794 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()1482 if(state.depthTestActive) in writeColor()2206 if(state.depthTestActive) in writeColor()