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Searched refs:depthTestActive (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp107 if(state.depthTestActive) in rasterize()
164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()
304 if(state.depthTestActive) in rasterize()
343 …return state.depthTestActive || state.pixelFogActive() || (shader && shader->isVPosDeclared() && f… in interpolateZ()
DPixelProcessor.hpp64 bool depthTestActive : 1; member
DPixelProcessor.cpp1013 state.depthTestActive = true; in update()
/external/swiftshader/src/Device/
DQuadRasterizer.cpp86 if(state.depthTestActive) in rasterize()
219 if(state.depthTestActive) in rasterize()
253 …return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord… in interpolateZ()
DPixelProcessor.hpp79 bool depthTestActive; member
DPixelProcessor.cpp115 state.depthTestActive = true; in update()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp390 if(!state.depthTestActive) in depthTest()
816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
1561 if(state.depthTestActive) in writeColor()
2271 if(state.depthTestActive) in writeColor()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp592 if(!state.depthTestActive) in depthTest()
794 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()
1482 if(state.depthTestActive) in writeColor()
2206 if(state.depthTestActive) in writeColor()