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Searched refs:depthTex (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/gl_tests/
DReadOnlyFeedbackLoopTest.cpp54 GLTexture depthTex; in TEST_P() local
70 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
128 glBindTexture(GL_TEXTURE_2D, depthTex); in TEST_P()
DDepthStencilFormatsTest.cpp1205 GLTexture depthTex; in TEST_P() local
1206 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P()
1228 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex.get(), 0); in TEST_P()
1255 glBindTexture(GL_TEXTURE_2D, depthTex.get()); in TEST_P()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c516 if (blit->depthTex.tex_obj != NULL) { in _mesa_meta_glsl_blit_cleanup()
517 _mesa_delete_nameless_texture(ctx, blit->depthTex.tex_obj); in _mesa_meta_glsl_blit_cleanup()
518 blit->depthTex.tex_obj = NULL; in _mesa_meta_glsl_blit_cleanup()
Dmeta.h246 struct temp_texture depthTex; member
Dmeta.c1311 struct temp_texture *tex = &ctx->Meta->Blit.depthTex; in _mesa_meta_get_temp_depth_texture()