Searched refs:depthTextureANGLE (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/ |
D | formatutils.cpp | 1038 … RequireESOrExtOrExt<3, 0, &Extensions::depthTextureANGLE, &Extensions… in BuildInternalFormatInfoMap() 1039 … RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, … in BuildInternalFormatInfoMap() 1040 … RequireESOrExt<3, 0, &Extensions::depthTextureANGLE>, … in BuildInternalFormatInfoMap() 1041 …depthTextureANGLE, &Extensions::depthTextureOES>, AlwaysSupported, … in BuildInternalFormatInfoMap() 1042 …depthTextureANGLE>, AlwaysSupported, … in BuildInternalFormatInfoMap() 1306 …depthTextureANGLE, &Extensions::depthTextureOES>, RequireExtOrExt<&Extensions::depthTexture… in BuildInternalFormatInfoMap() 1307 …depthTextureANGLE, &Extensions::depthTextureOES>, RequireExtOrExt<&Extensions::depthTexture… in BuildInternalFormatInfoMap() 1309 …depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTexture… in BuildInternalFormatInfoMap() 1310 …depthTextureANGLE>, RequireExtAndExt<&Extensions::packedDepthStencilOES, &Extensions::depthTexture… in BuildInternalFormatInfoMap()
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D | Caps.h | 130 bool depthTextureAny() const { return (depthTextureANGLE || depthTextureOES); } in depthTextureAny() 292 bool depthTextureANGLE = false; member
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D | Caps.cpp | 884 depthTextureANGLE = DetermineDepthTextureANGLESupport(textureCaps); in setTextureExtensionSupport() 972 map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE); in GetExtensionInfoMap()
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D | validationES2.cpp | 1384 if (!context->getExtensions().depthTextureANGLE && in ValidateES2TexImageParametersBase() 1535 if (!(context->getExtensions().depthTextureANGLE || in ValidateES2TexImageParametersBase() 1930 if (!(context->getExtensions().depthTextureANGLE || in ValidateES2TexStorageParametersBase()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 682 extensions->depthTextureANGLE = false; in GenerateCaps()
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