/external/angle/src/tests/gl_tests/ |
D | DepthStencilFormatsTest.cpp | 105 float depthValue = 1.0f; in verifyDepthRenderBuffer() local 106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 114 depthValue = 0.98f; in verifyDepthRenderBuffer() 115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 125 depthValue = 0.01f; in verifyDepthRenderBuffer() 126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 1014 float depthValue = 0.98f; in TEST_P() local 1015 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() 1019 depthValue = 1.0f; in TEST_P() 1020 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 101 const GLfloat depthValue = 0.0f; in TEST_P() local 102 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P() 145 GLint depthColorValue = (depthValue)*128 + 128; in TEST_P()
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D | ClearTest.cpp | 65 void verifyDepth(float depthValue, uint32_t size) in verifyDepth() argument 74 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth() 75 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPolygonOffsetClampTests.cpp | 362 GLfloat depthValue = 0.0f; in test() local 377 depthValue = readDepthValue(gl, readDepthProgramId); in test() 420 result = result && verify(i, depthValue, depthValueOffset, depthValueOffsetClamp); in test() 451 GLfloat depthValue = 0.0f; in readDepthValue() local 455 gl.readPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depthValue); in readDepthValue() 489 depthValue = (GLfloat)(pixels[0] + pixels[1] * 256) / 0xFFFF; in readDepthValue() 496 return depthValue; in readDepthValue()
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/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 178 …const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue) in writeFragmentDepth() argument 182 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 41 clearParams.depthValue = state.getDepthClearValue(); in GetClearParameters() 134 clearParams.depthValue = values[0]; in clearBufferfv() 193 clearParams.depthValue = depth; in clearBufferfi()
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D | FramebufferD3D.h | 46 float depthValue; member
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawDepthClampTests.cpp | 59 float depthValue; member 231 testVertices[i][2] = params.depthValue; in DepthClampTestInstance()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineDepthRangeUnrestrictedTests.cpp | 1584 for (int depthValue = 0; depthValue < DE_LENGTH_OF_ARRAY(depthBoundsValues); depthValue++) in createDepthRangeUnrestrictedTests() local 1586 testParams.minDepthBounds = -depthBoundsValues[depthValue]; in createDepthRangeUnrestrictedTests() 1587 testParams.maxDepthBounds = depthBoundsValues[depthValue]; in createDepthRangeUnrestrictedTests()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() 664 zValue = clearParams.clearDepth ? &clearParams.depthValue : nullptr; in clearFramebuffer()
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationFragShaderSideEffectsTests.cpp | 86 float depthValue; member 190 …const float meshDepth = (m_params.depthBoundsParams ? m_params.depthBoundsParams.get().depthValue … in initPrograms()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.hpp | 300 float depthValue,
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D | vkImageUtil.cpp | 4625 float depthValue, in clearDepthStencilImage() argument 4634 …const VkClearDepthStencilValue clearValue = makeClearValueDepthStencil(depthValue, stencilValue)… in clearDepthStencilImage()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 1168 float depthValue; in verifyResultImage() local 1174 depthValue = m_params.clearValue[0].depthStencil.depth; in verifyResultImage() 1178 depthValue = m_params.initValue.depthStencil.depth; in verifyResultImage() 1183 if (!comparePixelToDepthClearValue(image->getLevel(0), x, y, depthValue, message)) in verifyResultImage()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 3480 GLfloat depthValue = 0.0f; in cleartexsubimage_depth_stencil() local 3510 memcpy(&depthValue, depthStencilValue, sizeof depthValue); in cleartexsubimage_depth_stencil() 3514 clearValue, &depthValue); in cleartexsubimage_depth_stencil() 3519 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil() 3521 _mesa_ClearBufferfv(GL_DEPTH, 0, &depthValue); in cleartexsubimage_depth_stencil()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 1419 const float depthValue = 1.0f; in testLayeredReadBack() local 1425 fillBuffer(vk, device, *depthBufferAlloc, bufferOffset, bufferSliceSize, dsFormat, depthValue); in testLayeredReadBack()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSubpassDependencyTests.cpp | 2805 …float depthValue = ((x / tileSize) % 2 != (y / tileSize) % 2) ? depthInitValues[0] : depthInitValu… in iterateInternal() local 2806 referenceDepthAccess.setPixDepth(depthValue, x, y, 0); in iterateInternal() 2807 referenceStencilAccess.setPixel(tcu::IVec4(0.5f < depthValue ? stencilRefValue : 0), x, y, 0); in iterateInternal()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1921 float depth = gl::clamp01(clearParams.depthValue); in clear()
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