Searched refs:depthWriteEnabled (Results 1 – 7 of 7) sorted by relevance
62 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc, depthWriteEnabled);309 ANGLE_PROP_EQ(*this, rhs, depthWriteEnabled);318 depthWriteEnabled = true;326 depthWriteEnabled = false;337 depthWriteEnabled = dsState.depthTest && dsState.depthMask;1074 desc.depthWriteEnabled = false;
87 bool depthWriteEnabled : 1; member
1293 desc.depthWriteEnabled = true;1297 desc.depthWriteEnabled = false;1764 dsStateDesc.depthWriteEnabled = true;1769 dsStateDesc.depthWriteEnabled = false;
2234 dsDesc.depthWriteEnabled = false;
49 D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
1896 D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) in ConvertDepthMask() argument1898 return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; in ConvertDepthMask()
1125 depthStencilState.depthWriteEnabled = false; in CreateRenderPipelineDescriptor()1147 depthStencilState.depthWriteEnabled = pipeline_data->GetEnableDepthWrite(); in CreateRenderPipelineDescriptor()