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Searched refs:depthWriteEnabled (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm62 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc, depthWriteEnabled);
309 ANGLE_PROP_EQ(*this, rhs, depthWriteEnabled);
318 depthWriteEnabled = true;
326 depthWriteEnabled = false;
337 depthWriteEnabled = dsState.depthTest && dsState.depthMask;
1074 desc.depthWriteEnabled = false;
Dmtl_state_cache.h87 bool depthWriteEnabled : 1; member
Dmtl_render_utils.mm1293 desc.depthWriteEnabled = true;
1297 desc.depthWriteEnabled = false;
1764 dsStateDesc.depthWriteEnabled = true;
1769 dsStateDesc.depthWriteEnabled = false;
DContextMtl.mm2234 dsDesc.depthWriteEnabled = false;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h49 D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
Drenderer11_utils.cpp1896 D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) in ConvertDepthMask() argument
1898 return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; in ConvertDepthMask()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1125 depthStencilState.depthWriteEnabled = false; in CreateRenderPipelineDescriptor()
1147 depthStencilState.depthWriteEnabled = pipeline_data->GetEnableDepthWrite(); in CreateRenderPipelineDescriptor()