Searched refs:depthWriteMask (Results 1 – 12 of 12) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 106 bool depthWriteMask; member 114 , depthWriteMask (false) in DepthStencilParams() 149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n" in operator <<() 301 renderCmd.params.depthWriteMask = true; in generateBaseClearAndDepthCommands() 330 cmd.params.depthWriteMask = false; in generateDepthVisualizeCommands() 404 dst.state.depthMask = src.params.depthWriteMask; in translateCommand() 457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render() 777 params.depthWriteMask = rnd.getBool(); in randomDepthStencilState() 860 params.depthWriteMask = true; in init() 932 params.depthWriteMask = true; in init() [all …]
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D | es3fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 106 bool depthWriteMask; member 114 , depthWriteMask (false) in DepthStencilParams() 149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n" in operator <<() 301 renderCmd.params.depthWriteMask = true; in generateBaseClearAndDepthCommands() 330 cmd.params.depthWriteMask = false; in generateDepthVisualizeCommands() 404 dst.state.depthMask = src.params.depthWriteMask; in translateCommand() 457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render() 777 params.depthWriteMask = rnd.getBool(); in randomDepthStencilState() 860 params.depthWriteMask = true; in init() 932 params.depthWriteMask = true; in init() [all …]
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D | es2fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 91 bool depthWriteMask; member 108 , depthWriteMask (false) in RenderState()
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D | glsInteractionTestUtil.cpp | 187 state.depthWriteMask = rnd.getFloat() < depthWriteProbability; in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 248 simdscalar depthWriteMask = _simd_and_ps(depthResult, stencilMask); in DepthStencilTest() local 249 depthWriteMask = _simd_and_ps(depthWriteMask, coverageMask); in DepthStencilTest() 252 return depthWriteMask; in DepthStencilTest()
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1236 SVGA3dDepthWriteMask depthWriteMask; member 1267 SVGA3dDepthWriteMask depthWriteMask; member
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.h | 543 SVGA3dDepthWriteMask depthWriteMask,
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D | svga_cmd_vgpu10.c | 924 SVGA3dDepthWriteMask depthWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument 943 depthWriteMask, depthFunc, in SVGA3D_vgpu10_DefineDepthStencilState()
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1819 SVGA3D_DUMP_PARAMETER(depthWriteMask, u); in SVGA3D_DUMP_HEADER()
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