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Searched refs:depth_att (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_clear.c108 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_fast_clear_depth() local
175 const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; in brw_fast_clear_depth()
Dbrw_draw.c721 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_postdraw_set_buffers_need_resolve() local
732 if (depth_att->Layered) { in brw_postdraw_set_buffers_need_resolve()