Searched refs:depth_att (Results 1 – 2 of 2) sorted by relevance
108 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_fast_clear_depth() local175 const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; in brw_fast_clear_depth()
721 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_postdraw_set_buffers_need_resolve() local732 if (depth_att->Layered) { in brw_postdraw_set_buffers_need_resolve()