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Searched refs:depth_clamp (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_zsa.h65 fd6_zsa_state(struct fd_context *ctx, bool no_alpha, bool depth_clamp) in fd6_zsa_state() argument
70 if (depth_clamp) in fd6_zsa_state()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_bld_interp.h89 boolean depth_clamp; member
129 boolean depth_clamp,
Dlp_state_fs.h85 unsigned depth_clamp:1; member
Dlp_bld_interp.c415 if ((attrib == 0) && (chan == 2) && !bld->depth_clamp){ in attribs_update_simple()
679 boolean depth_clamp, in lp_build_interp_soa_init() argument
748 bld->depth_clamp = depth_clamp; in lp_build_interp_soa_init()
Dlp_state_fs.c809 if (key->depth_clamp) { in generate_fs_loop()
1137 if (key->depth_clamp) { in generate_fs_loop()
3158 key->depth_clamp, in generate_fragment()
3980 key->depth_clamp = 1; in make_variant_key()
3982 key->depth_clamp = (lp->rasterizer->depth_clip_near == 0) ? 1 : 0; in make_variant_key()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_state.h47 VkBool32 depth_clamp; member
Dzink_pipeline.c99 rast_state.depthClampEnable = state->rast_state->depth_clamp; in zink_create_gfx_pipeline()
Dzink_state.c419 state->hw_state.depth_clamp = rs_state->depth_clip_near == 0; in zink_create_rasterizer_state()
/external/mesa3d/docs/gallium/
Dscreen.rst77 depth_clamp in the client shader code (=2), for this the driver must
/external/virglrenderer/src/
Dvrend_renderer.c241 FEAT(depth_clamp, 32, UNAVAIL, "GL_ARB_depth_clamp", "GL_EXT_depth_clamp", "GL_NV_depth_clamp"),