Searched refs:depth_clamp (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_zsa.h | 65 fd6_zsa_state(struct fd_context *ctx, bool no_alpha, bool depth_clamp) in fd6_zsa_state() argument 70 if (depth_clamp) in fd6_zsa_state()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_interp.h | 89 boolean depth_clamp; member 129 boolean depth_clamp,
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D | lp_state_fs.h | 85 unsigned depth_clamp:1; member
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D | lp_bld_interp.c | 415 if ((attrib == 0) && (chan == 2) && !bld->depth_clamp){ in attribs_update_simple() 679 boolean depth_clamp, in lp_build_interp_soa_init() argument 748 bld->depth_clamp = depth_clamp; in lp_build_interp_soa_init()
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D | lp_state_fs.c | 809 if (key->depth_clamp) { in generate_fs_loop() 1137 if (key->depth_clamp) { in generate_fs_loop() 3158 key->depth_clamp, in generate_fragment() 3980 key->depth_clamp = 1; in make_variant_key() 3982 key->depth_clamp = (lp->rasterizer->depth_clip_near == 0) ? 1 : 0; in make_variant_key()
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/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_state.h | 47 VkBool32 depth_clamp; member
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D | zink_pipeline.c | 99 rast_state.depthClampEnable = state->rast_state->depth_clamp; in zink_create_gfx_pipeline()
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D | zink_state.c | 419 state->hw_state.depth_clamp = rs_state->depth_clip_near == 0; in zink_create_rasterizer_state()
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/external/mesa3d/docs/gallium/ |
D | screen.rst | 77 depth_clamp in the client shader code (=2), for this the driver must
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 241 FEAT(depth_clamp, 32, UNAVAIL, "GL_ARB_depth_clamp", "GL_EXT_depth_clamp", "GL_NV_depth_clamp"),
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