Searched refs:depth_enabled (Results 1 – 7 of 7) sorted by relevance
181 if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) { in si_get_depth_bin_size()188 unsigned depth_coeff = dsa->depth_enabled ? 5 : 0; in si_get_depth_bin_size()391 const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0; in gfx10_get_bin_sizes()
130 bool depth_enabled : 1; member
1193 dsa->depth_enabled = state->depth.enabled; in si_create_dsa_state()1252 if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled || in si_bind_dsa_state()
327 bool depth_enabled; member
1370 if (c->fs_key->depth_enabled) { in emit_frag_end()2740 key->depth_enabled = (vc4->zsa->base.depth.enabled || in vc4_update_compiled_fs()
364 - broadcom/compiler: remove v3d_fs_key depth_enabled field.
2409 - panfrost: Set depth_enabled when stencil is enabled