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Searched refs:depth_stencil_format (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/frontends/osmesa/
Dosmesa.c104 enum pipe_format depth_stencil_format, accum_format; member
291 vis->depth_stencil_format = ds_format; in osmesa_init_st_visual()
427 format = osbuffer->visual.depth_stencil_format; in osmesa_st_framebuffer_validate()
507 b->visual.depth_stencil_format == ds_format && in osmesa_find_buffer()
673 osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT; in OSMesaCreateContextAttribs()
676 osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT; in OSMesaCreateContextAttribs()
679 osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM; in OSMesaCreateContextAttribs()
682 osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in OSMesaCreateContextAttribs()
701 osmesa->depth_stencil_format, in OSMesaCreateContextAttribs()
785 osmesa->depth_stencil_format, in OSMesaMakeCurrent()
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/external/mesa3d/src/gallium/frontends/dri/
Ddri_screen.c419 stvis->depth_stencil_format = PIPE_FORMAT_NONE; in dri_fill_st_visual()
422 stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in dri_fill_st_visual()
426 stvis->depth_stencil_format = (screen->d_depth_bits_last) ? in dri_fill_st_visual()
430 stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? in dri_fill_st_visual()
436 stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; in dri_fill_st_visual()
Ddri_drawable.c337 *format = drawable->stvis.depth_stencil_format; in dri_drawable_get_format()
/external/mesa3d/src/gallium/frontends/hgl/
Dhgl.c121 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()
317 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()
323 visual->depth_stencil_format = (options & BGL_DEPTH) in hgl_create_st_visual()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc945 ::dawn::TextureFormat depth_stencil_format{}; in CreateRenderPipelineDescriptor()
952 &depth_stencil_format); in CreateRenderPipelineDescriptor()
956 depth_stencil_format = ::dawn::TextureFormat::Depth24PlusStencil8; in CreateRenderPipelineDescriptor()
1131 depthStencilState.format = depth_stencil_format; in CreateRenderPipelineDescriptor()
1163 depthStencilState.format = depth_stencil_format; in CreateRenderPipelineDescriptor()
1201 ::dawn::TextureFormat depth_stencil_format{}; in CreateRenderPassDescriptor()
1208 &depth_stencil_format); in CreateRenderPassDescriptor()
1212 depth_stencil_format = ::dawn::TextureFormat::Depth24PlusStencil8; in CreateRenderPassDescriptor()
1223 depthStencilDescriptor.format = depth_stencil_format; in CreateRenderPassDescriptor()
1563 ::dawn::TextureFormat depth_stencil_format{}; in AttachBuffersAndTextures()
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/external/mesa3d/src/gallium/include/frontend/
Dapi.h202 enum pipe_format depth_stencil_format; member
/external/mesa3d/src/mesa/state_tracker/
Dst_manager.c323 format = stfb->iface->visual->depth_stencil_format; in st_framebuffer_add_renderbuffer()
402 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { in st_visual_to_context_mode()
404 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
407 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.h202 depth_stencil_format( D3DFORMAT fmt ) in depth_stencil_format() function
385 if (depth_stencil_format(format)) in d3dmultisample_type_check()
Dadapter9.c333 if (!depth_stencil_format(CheckFormat)) in NineAdapter9_CheckDeviceFormat()
434 if (depth_stencil_format(SurfaceFormat)) in NineAdapter9_CheckDeviceMultiSampleType()
489 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDepthStencilMatch()
Dsurface9.c114 if (!depth_stencil_format(pDesc->Format)) in NineSurface9_ctor()
Ddevice9.c1339 if (!depth_stencil_format(Format)) in NineDevice9_CreateDepthStencilSurface()
1381 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); in NineDevice9_UpdateSurface()
/external/mesa3d/src/gallium/frontends/wgl/
Dstw_st.c122 format = stwfb->stvis.depth_stencil_format; in stw_st_framebuffer_validate_locked()
Dstw_pixelformat.c201 pfi->stvis.depth_stencil_format = depth->format; in stw_pixelformat_add()
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dxm_st.c163 format = xstfb->stvis.depth_stencil_format; in xmesa_st_framebuffer_validate_textures()
Dxm_api.c894 v->stvis.depth_stencil_format = in XMesaCreateVisual()
/external/mesa3d/src/intel/vulkan/
DgenX_pipeline.c1042 VkFormat depth_stencil_format = local
1044 ds_aspects = vk_format_aspects(depth_stencil_format);