Searched refs:depth_stencil_format (Results 1 – 16 of 16) sorted by relevance
104 enum pipe_format depth_stencil_format, accum_format; member291 vis->depth_stencil_format = ds_format; in osmesa_init_st_visual()427 format = osbuffer->visual.depth_stencil_format; in osmesa_st_framebuffer_validate()507 b->visual.depth_stencil_format == ds_format && in osmesa_find_buffer()673 osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT; in OSMesaCreateContextAttribs()676 osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT; in OSMesaCreateContextAttribs()679 osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM; in OSMesaCreateContextAttribs()682 osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in OSMesaCreateContextAttribs()701 osmesa->depth_stencil_format, in OSMesaCreateContextAttribs()785 osmesa->depth_stencil_format, in OSMesaMakeCurrent()[all …]
419 stvis->depth_stencil_format = PIPE_FORMAT_NONE; in dri_fill_st_visual()422 stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in dri_fill_st_visual()426 stvis->depth_stencil_format = (screen->d_depth_bits_last) ? in dri_fill_st_visual()430 stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? in dri_fill_st_visual()436 stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; in dri_fill_st_visual()
337 *format = drawable->stvis.depth_stencil_format; in dri_drawable_get_format()
121 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()317 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()323 visual->depth_stencil_format = (options & BGL_DEPTH) in hgl_create_st_visual()
945 ::dawn::TextureFormat depth_stencil_format{}; in CreateRenderPipelineDescriptor()952 &depth_stencil_format); in CreateRenderPipelineDescriptor()956 depth_stencil_format = ::dawn::TextureFormat::Depth24PlusStencil8; in CreateRenderPipelineDescriptor()1131 depthStencilState.format = depth_stencil_format; in CreateRenderPipelineDescriptor()1163 depthStencilState.format = depth_stencil_format; in CreateRenderPipelineDescriptor()1201 ::dawn::TextureFormat depth_stencil_format{}; in CreateRenderPassDescriptor()1208 &depth_stencil_format); in CreateRenderPassDescriptor()1212 depth_stencil_format = ::dawn::TextureFormat::Depth24PlusStencil8; in CreateRenderPassDescriptor()1223 depthStencilDescriptor.format = depth_stencil_format; in CreateRenderPassDescriptor()1563 ::dawn::TextureFormat depth_stencil_format{}; in AttachBuffersAndTextures()[all …]
202 enum pipe_format depth_stencil_format; member
323 format = stfb->iface->visual->depth_stencil_format; in st_framebuffer_add_renderbuffer()402 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { in st_visual_to_context_mode()404 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()407 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
202 depth_stencil_format( D3DFORMAT fmt ) in depth_stencil_format() function385 if (depth_stencil_format(format)) in d3dmultisample_type_check()
333 if (!depth_stencil_format(CheckFormat)) in NineAdapter9_CheckDeviceFormat()434 if (depth_stencil_format(SurfaceFormat)) in NineAdapter9_CheckDeviceMultiSampleType()489 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDepthStencilMatch()
114 if (!depth_stencil_format(pDesc->Format)) in NineSurface9_ctor()
1339 if (!depth_stencil_format(Format)) in NineDevice9_CreateDepthStencilSurface()1381 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); in NineDevice9_UpdateSurface()
122 format = stwfb->stvis.depth_stencil_format; in stw_st_framebuffer_validate_locked()
201 pfi->stvis.depth_stencil_format = depth->format; in stw_pixelformat_add()
163 format = xstfb->stvis.depth_stencil_format; in xmesa_st_framebuffer_validate_textures()
894 v->stvis.depth_stencil_format = in XMesaCreateVisual()
1042 VkFormat depth_stencil_format = local1044 ds_aspects = vk_format_aspects(depth_stencil_format);