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Searched refs:depth_stencil_resolve_props (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2642 …roperties(gpu, dev_ext.vk_khr_depth_stencil_resolve, &phys_dev_props->depth_stencil_resolve_props); in PostCallRecordCreateDevice()
10759 … const VkPhysicalDeviceDepthStencilResolvePropertiesKHR &depth_stencil_resolve_props, in ValidateDepthStencilResolve() argument
10841 resolve->depthResolveMode & depth_stencil_resolve_props.supportedDepthResolveModes)) { in ValidateDepthStencilResolve()
10850 … resolve->stencilResolveMode & depth_stencil_resolve_props.supportedStencilResolveModes)) { in ValidateDepthStencilResolve()
10859 depth_stencil_resolve_props.independentResolve == VK_FALSE && in ValidateDepthStencilResolve()
10860 depth_stencil_resolve_props.independentResolveNone == VK_FALSE && in ValidateDepthStencilResolve()
10870 depth_stencil_resolve_props.independentResolve == VK_FALSE && in ValidateDepthStencilResolve()
10871 depth_stencil_resolve_props.independentResolveNone == VK_TRUE && in ValidateDepthStencilResolve()
10891 …|= ValidateDepthStencilResolve(report_data, phys_dev_ext_props.depth_stencil_resolve_props, pCreat… in PreCallValidateCreateRenderPass2KHR()
Dcore_validation.h867 VkPhysicalDeviceDepthStencilResolvePropertiesKHR depth_stencil_resolve_props;