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Searched refs:depth_surface (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_state_static.c98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_framebuffer() local
124 if (depth_surface) { in update_framebuffer()
125 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()
126 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()
127 depth_surface->u.tex.first_layer); in update_framebuffer()
200 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_dst_buf_vars() local
212 if (depth_surface) { in update_dst_buf_vars()
213 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()
216 zformat = translate_depth_format(depth_surface->format); in update_dst_buf_vars()
/external/mesa3d/docs/relnotes/
D7.10.rst837 - i915g: assert(depth_surface->offset == 0)