Searched refs:depth_tile (Results 1 – 2 of 2) sorted by relevance
92 uint8_t *depth_tile; member203 assert(task->depth_tile); in lp_rast_get_depth_block_pointer()210 depth = task->depth_tile + pixel_offset; in lp_rast_get_depth_block_pointer()
124 task->depth_tile = scene->zsbuf.map + in lp_rast_tile_begin()211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil()595 task->depth_tile = NULL; in lp_rast_tile_end()