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Searched refs:depth_tile (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_rast_priv.h92 uint8_t *depth_tile; member
203 assert(task->depth_tile); in lp_rast_get_depth_block_pointer()
210 depth = task->depth_tile + pixel_offset; in lp_rast_get_depth_block_pointer()
Dlp_rast.c124 task->depth_tile = scene->zsbuf.map + in lp_rast_tile_begin()
211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride); in lp_rast_clear_zstencil()
595 task->depth_tile = NULL; in lp_rast_tile_end()