Searched refs:desc_status (Results 1 – 3 of 3) sorted by relevance
49 auto desc_status = gpu_manager->DescriptionForDevice(i); in GetNumAvailableGPUs() local50 if (desc_status.ok()) { in GetNumAvailableGPUs()51 auto desc = desc_status.ConsumeValueOrDie(); in GetNumAvailableGPUs()
1127 auto desc_status = gpu_manager->DescriptionForDevice(platform_gpu_id.value()); in GetDeviceDetails() local1128 if (!desc_status.ok()) { in GetDeviceDetails()1129 return desc_status.status(); in GetDeviceDetails()1132 auto desc = desc_status.ConsumeValueOrDie(); in GetDeviceDetails()1416 auto desc_status = gpu_manager->DescriptionForDevice(platform_gpu_id.value()); in CreateGPUDevice() local1417 if (!desc_status.ok()) { in CreateGPUDevice()1418 return desc_status.status(); in CreateGPUDevice()1420 auto desc = desc_status.ConsumeValueOrDie(); in CreateGPUDevice()1525 auto desc_status = in GetDeviceLocalities() local1527 if (!desc_status.ok()) { in GetDeviceLocalities()[all …]
802 auto desc_status = implementation_->CreateDeviceDescription(); in CreateDeviceDescription() local803 return desc_status.ConsumeValueOrDie(); in CreateDeviceDescription()