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Searched refs:descriptorDynamicOffsets (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Pipeline/
DComputeProgram.hpp60 vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets,
73 vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets; member
DComputeProgram.cpp183 routine->descriptorDynamicOffsets = data + OFFSET(Data, descriptorDynamicOffsets); in emit()
212 vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets, in run() argument
225 data.descriptorDynamicOffsets = descriptorDynamicOffsets; in run()
DVertexProgram.cpp59 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in VertexProgram()
DPixelProgram.cpp142 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in applyShader()
DSpirvShaderMemory.cpp406 Int offset = routine->descriptorDynamicOffsets[dynamicOffsetIndex]; in GetPointerToData()
DSpirvShader.hpp1394 Pointer<Int> descriptorDynamicOffsets; member in sw::SpirvRoutine
/external/swiftshader/src/Device/
DContext.hpp71 …riptorSet::DynamicOffsets &getDescriptorDynamicOffsets() const { return descriptorDynamicOffsets; } in getDescriptorDynamicOffsets()
82 DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; member
DRenderer.hpp67 vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; member
DContext.cpp199 descriptorDynamicOffsets = ddo; in updateDescriptorSets()
DRenderer.cpp278 data->descriptorDynamicOffsets = inputs.getDescriptorDynamicOffsets(); in draw()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp302 vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets, in run() argument
307 descriptorSetObjects, descriptorSets, descriptorDynamicOffsets, pushConstants, in run()
DVkPipeline.hpp148 vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets,
DVkCommandBuffer.hpp148 vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets = {}; member
DVkCommandBuffer.cpp182 pipelineState.descriptorDynamicOffsets, in play()
216 pipelineState.descriptorDynamicOffsets, in play()
482 pipelineState.descriptorDynamicOffsets); in draw()
1006 pipelineState.descriptorDynamicOffsets[i] = dynamicOffsets[i]; in play()