Searched refs:descriptorSetIdx (Results 1 – 1 of 1) sorted by relevance
1460 for (size_t descriptorSetIdx = 0; descriptorSetIdx < m_descriptorSets.size(); descriptorSetIdx++) in getShaderDeclarations() local1462 const vector<DescriptorSp> bindings = m_descriptorSets[descriptorSetIdx]->getBindings(); in getShaderDeclarations()1466 …ret += "layout (set=" + de::toString(descriptorSetIdx) + ", binding=" + de::toString(bindingIdx) +… in getShaderDeclarations()1478 for (size_t descriptorSetIdx = 0; descriptorSetIdx < m_descriptorSets.size(); descriptorSetIdx++) in getDescriptorVerifications() local1480 const vector<DescriptorSp> bindings = m_descriptorSets[descriptorSetIdx]->getBindings(); in getDescriptorVerifications()1484 …if (m_pipelineType == PIPELINE_TYPE_COMPUTE && descriptorSetIdx == 0 && bindingIdx == bindings.siz… in getDescriptorVerifications()1605 for (size_t descriptorSetIdx = 0; descriptorSetIdx < m_descriptorSets.size(); descriptorSetIdx++) in run() local1618 const vector<DescriptorSp>& bindings = m_descriptorSets[descriptorSetIdx]->getBindings(); in run()1635 << bindingIdx << " from set " << descriptorSetIdx; in run()1810 for (size_t descriptorSetIdx = 0; descriptorSetIdx < m_descriptorSets.size(); descriptorSetIdx++) in run() local[all …]