Searched refs:descriptor_map (Results 1 – 2 of 2) sorted by relevance
660 const auto& descriptor_map = shader_info.GetDescriptorMap(); in UpdateOpenCLBufferBindings() local661 if (descriptor_map.empty()) in UpdateOpenCLBufferBindings()664 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in UpdateOpenCLBufferBindings()665 if (iter == descriptor_map.end()) in UpdateOpenCLBufferBindings()760 const auto& descriptor_map = shader_info.GetDescriptorMap(); in GenerateOpenCLPodBuffers() local761 if (descriptor_map.empty()) in GenerateOpenCLPodBuffers()764 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in GenerateOpenCLPodBuffers()765 if (iter == descriptor_map.end()) in GenerateOpenCLPodBuffers()
602 struct v3dv_descriptor_map *descriptor_map = in lower_vulkan_resource_index() local609 index = descriptor_map_add(descriptor_map, set, binding, in lower_vulkan_resource_index()