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Searched refs:descriptor_map (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/amber/src/
Dpipeline.cc660 const auto& descriptor_map = shader_info.GetDescriptorMap(); in UpdateOpenCLBufferBindings() local
661 if (descriptor_map.empty()) in UpdateOpenCLBufferBindings()
664 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in UpdateOpenCLBufferBindings()
665 if (iter == descriptor_map.end()) in UpdateOpenCLBufferBindings()
760 const auto& descriptor_map = shader_info.GetDescriptorMap(); in GenerateOpenCLPodBuffers() local
761 if (descriptor_map.empty()) in GenerateOpenCLPodBuffers()
764 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in GenerateOpenCLPodBuffers()
765 if (iter == descriptor_map.end()) in GenerateOpenCLPodBuffers()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c602 struct v3dv_descriptor_map *descriptor_map = in lower_vulkan_resource_index() local
609 index = descriptor_map_add(descriptor_map, set, binding, in lower_vulkan_resource_index()