Searched refs:descriptor_state (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_uniforms.c | 95 struct v3dv_descriptor_state *descriptor_state = in write_tmu_p0() local 96 &cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)]; in write_tmu_p0() 104 v3dv_descriptor_map_get_texture_bo(descriptor_state, &pipeline->texture_map, in write_tmu_p0() 110 v3dv_descriptor_map_get_texture_shader_state(descriptor_state, in write_tmu_p0() 131 struct v3dv_descriptor_state *descriptor_state = in write_tmu_p1() local 132 &cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)]; in write_tmu_p1() 139 v3dv_descriptor_map_get_sampler_state(descriptor_state, &pipeline->sampler_map, in write_tmu_p1() 143 v3dv_descriptor_map_get_sampler(descriptor_state, &pipeline->sampler_map, in write_tmu_p1() 171 struct v3dv_descriptor_state *descriptor_state = in write_ubo_ssbo_uniforms() local 172 &cmd_buffer->state.descriptor_state[v3dv_pipeline_get_binding_point(pipeline)]; in write_ubo_ssbo_uniforms() [all …]
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D | v3dv_descriptor_set.c | 85 v3dv_descriptor_map_get_descriptor(struct v3dv_descriptor_state *descriptor_state, in v3dv_descriptor_map_get_descriptor() argument 94 assert((descriptor_state->valid & 1 << set_number)); in v3dv_descriptor_map_get_descriptor() 97 descriptor_state->descriptor_sets[set_number]; in v3dv_descriptor_map_get_descriptor() 114 *dynamic_offset = descriptor_state->dynamic_offsets[dynamic_offset_index]; in v3dv_descriptor_map_get_descriptor() 127 v3dv_descriptor_map_get_descriptor_bo(struct v3dv_descriptor_state *descriptor_state, in v3dv_descriptor_map_get_descriptor_bo() argument 136 assert(descriptor_state->valid & 1 << set_number); in v3dv_descriptor_map_get_descriptor_bo() 139 descriptor_state->descriptor_sets[set_number]; in v3dv_descriptor_map_get_descriptor_bo() 170 v3dv_descriptor_map_get_sampler(struct v3dv_descriptor_state *descriptor_state, in v3dv_descriptor_map_get_sampler() argument 178 assert(descriptor_state->valid & 1 << set_number); in v3dv_descriptor_map_get_sampler() 181 descriptor_state->descriptor_sets[set_number]; in v3dv_descriptor_map_get_sampler() [all …]
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D | v3dv_private.h | 946 struct v3dv_descriptor_state descriptor_state[2]; member 1007 struct v3dv_descriptor_state descriptor_state; member 1854 v3dv_descriptor_map_get_descriptor(struct v3dv_descriptor_state *descriptor_state, 1861 v3dv_descriptor_map_get_sampler(struct v3dv_descriptor_state *descriptor_state, 1867 v3dv_descriptor_map_get_sampler_state(struct v3dv_descriptor_state *descriptor_state, 1873 v3dv_descriptor_map_get_texture_shader_state(struct v3dv_descriptor_state *descriptor_state, 1879 v3dv_descriptor_map_get_texture_format(struct v3dv_descriptor_state *descriptor_state, 1886 v3dv_descriptor_map_get_texture_bo(struct v3dv_descriptor_state *descriptor_state,
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D | v3dv_cmd_buffer.c | 2911 struct v3dv_descriptor_state *descriptor_state = in cmd_buffer_populate_v3d_key() local 2912 &cmd_buffer->state.descriptor_state[pipeline_binding]; in cmd_buffer_populate_v3d_key() 2933 v3dv_descriptor_map_get_texture_format(descriptor_state, in cmd_buffer_populate_v3d_key() 2942 v3dv_descriptor_map_get_sampler(descriptor_state, in cmd_buffer_populate_v3d_key() 3947 &state->descriptor_state[VK_PIPELINE_BIND_POINT_GRAPHICS]; in v3dv_cmd_buffer_meta_state_push() 3950 memcpy(&state->meta.descriptor_state, gfx_descriptor_state, in v3dv_cmd_buffer_meta_state_push() 3951 sizeof(state->descriptor_state)); in v3dv_cmd_buffer_meta_state_push() 4019 if (state->meta.descriptor_state.valid != 0) { in v3dv_cmd_buffer_meta_state_pop() 4020 memcpy(&state->descriptor_state[VK_PIPELINE_BIND_POINT_GRAPHICS], in v3dv_cmd_buffer_meta_state_pop() 4021 &state->meta.descriptor_state, in v3dv_cmd_buffer_meta_state_pop() [all …]
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