Searched refs:desired_chunk_state (Results 1 – 1 of 1) sorted by relevance
162 ChunkState desired_chunk_state, in TryAcquireChunk() argument164 PERFETTO_DCHECK(desired_chunk_state == kChunkBeingRead || in TryAcquireChunk()165 desired_chunk_state == kChunkBeingWritten); in TryAcquireChunk()180 desired_chunk_state == kChunkBeingWritten ? kChunkFree : kChunkComplete; in TryAcquireChunk()187 next_layout |= (desired_chunk_state << (chunk_idx * kChunkShift)); in TryAcquireChunk()192 if (desired_chunk_state == kChunkBeingWritten) { in TryAcquireChunk()232 ChunkState desired_chunk_state) { in ReleaseChunk() argument233 PERFETTO_DCHECK(desired_chunk_state == kChunkComplete || in ReleaseChunk()234 desired_chunk_state == kChunkFree); in ReleaseChunk()242 if (desired_chunk_state == kChunkFree) in ReleaseChunk()[all …]