Searched refs:destBlendRGB (Results 1 – 9 of 9) sorted by relevance
145 blendState.destBlendRGB != mCurBlendState.destBlendRGB || in syncState()707 blendState.destBlendRGB != GL_CONSTANT_ALPHA && in setBlendColor()708 blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) in setBlendColor()731 device->SetRenderState(D3DRS_DESTBLEND, gl_d3d9::ConvertBlendFunc(blendState.destBlendRGB)); in setBlendFuncsEquations()735 blendState.destBlendRGB != blendState.destBlendAlpha || in setBlendFuncsEquations()753 mCurBlendState.destBlendRGB = blendState.destBlendRGB; in setBlendFuncsEquations()810 mCurBlendState.destBlendRGB = GL_ONE; in setColorMask()
66 mState.destBlendRGB = GL_ZERO; in Context()457 mState.destBlendRGB != destRGB || in setBlendFactors()461 mState.destBlendRGB = destRGB; in setBlendFactors()1233 case GL_BLEND_DST_RGB_OES: *params = mState.destBlendRGB; break; in getIntegerv()1818 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
230 GLenum destBlendRGB; member
67 mState.destBlendRGB = GL_ZERO; in Context()432 mState.destBlendRGB != destRGB || in setBlendFactors()436 mState.destBlendRGB = destRGB; in setBlendFactors()2000 …case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; return t… in getIntegerv()2893 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()
317 GLenum destBlendRGB; member
77 destBlendRGB = GL_ZERO; in BlendState()
213 GLenum destBlendRGB; member
865 mBlendState.destBlendRGB = destRGB; in setBlendFactors()
3486 currentBlendState.destBlendRGB != defaultBlendState.destBlendRGB || in CaptureMidExecutionSetup()3491 currentBlendState.destBlendRGB == currentBlendState.destBlendAlpha) in CaptureMidExecutionSetup()3495 currentBlendState.destBlendRGB)); in CaptureMidExecutionSetup()3501 replayState, true, currentBlendState.sourceBlendRGB, currentBlendState.destBlendRGB, in CaptureMidExecutionSetup()