Searched refs:destComponentType (Results 1 – 8 of 8) sorted by relevance
/external/oj-libjdwp/src/share/classes/com/sun/tools/jdi/ |
D | ArrayTypeImpl.java | 136 Type destComponentType = ((ArrayType)destType).componentType(); in isAssignableTo() local 137 return isComponentAssignable(destComponentType, componentType()); in isAssignableTo()
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D | ArrayReferenceImpl.java | 243 Type destComponentType = in validateAssignment() 249 valid = ArrayTypeImpl.isComponentAssignable(destComponentType, in validateAssignment()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.h | 102 GLenum destComponentType, 192 GLenum destComponentType,
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D | BlitGL.cpp | 566 GLenum destComponentType, in copySubTexture() argument 596 ANGLE_TRY(getBlitProgram(context, source->getType(), sourceComponentType, destComponentType, in copySubTexture() 1277 GLenum destComponentType, in getBlitProgram() argument 1281 BlitProgramType programType(sourceTextureType, sourceComponentType, destComponentType); in getBlitProgram() 1296 if (sourceComponentType != GL_UNSIGNED_INT && destComponentType != GL_UNSIGNED_INT && in getBlitProgram() 1426 switch (destComponentType) in getBlitProgram()
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D | TextureGL.cpp | 969 GLenum destComponentType = destFormat.componentType; in copySubTextureHelper() local 972 sourceFormatContainSupersetOfDestFormat && sourceComponentType == destComponentType && in copySubTextureHelper() 996 destComponentType, sourceImageDesc.size, sourceArea, destOffset, needsLumaWorkaround, in copySubTextureHelper()
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 190 GLenum destComponentType,
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D | renderer_utils.cpp | 489 GLenum destComponentType, in CopyImageCHROMIUM() argument 531 auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor; in CopyImageCHROMIUM()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 946 GLenum destComponentType = d3d11::GetComponentType(destRTVDesc.Format); in copyTexture() local 949 bool isDestSigned = (destComponentType == GL_INT); in copyTexture()
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