Searched refs:destDepth (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/image_util/ |
D | generatemip.inc | 35 size_t destWidth, size_t destHeight, size_t destDepth, 55 size_t destWidth, size_t destHeight, size_t destDepth, 75 size_t destWidth, size_t destHeight, size_t destDepth, 82 for (size_t z = 0; z < destDepth; z++) 95 size_t destWidth, size_t destHeight, size_t destDepth, 124 size_t destWidth, size_t destHeight, size_t destDepth, 131 for (size_t z = 0; z < destDepth; z++) 153 size_t destWidth, size_t destHeight, size_t destDepth, 160 for (size_t z = 0; z < destDepth; z++) 182 size_t destWidth, size_t destHeight, size_t destDepth, [all …]
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D | loadimage.cpp | 1351 float *destDepth = in LoadD24S8ToD32FS8X24() local 1358 destDepth[x * 2] = (source[x] & 0xFFFFFF) / static_cast<float>(0xFFFFFF); in LoadD24S8ToD32FS8X24() 1381 float *destDepth = in LoadD24S8ToD32F() local 1386 destDepth[x] = sourcePixel / static_cast<float>(0xFFFFFF); in LoadD24S8ToD32F() 1408 float *destDepth = in LoadD32ToD32FX32() local 1412 destDepth[x * 2] = source[x] / static_cast<float>(0xFFFFFFFF); in LoadD32ToD32FX32() 1434 float *destDepth = in LoadD32ToD32F() local 1439 destDepth[x] = sourcePixel / static_cast<float>(0xFFFFFFFF); in LoadD32ToD32F() 1569 float *destDepth = in LoadD32FS8X24ToD32F() local 1573 destDepth[x] = gl::clamp01(sourceDepth[x * 2]); in LoadD32FS8X24ToD32F() [all …]
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/external/swiftshader/src/Device/ |
D | ASTC_Decoder.cpp | 104 int destWidth, int destHeight, int destDepth, in Decode() argument 127 …write_imageblock(dest, ib.get(), destWidth, destHeight, destDepth, bytes, destPitchB, destSliceB, … in Decode()
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D | ASTC_Decoder.hpp | 18 int destWidth, int destHeight, int destDepth,
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/external/angle/extensions/ |
D | ANGLE_copy_texture_3d.txt | 143 INVALID_VALUE is generated if (<zoffset> + <depth>) > destDepth.
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