Searched refs:destRegion (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 47 gl::Rectangle destRegion; member 69 bounds.destRegion = destArea.removeReversal(); in GetBlitFramebufferBounds() 877 if (bounds.destRegion.width == 0 || bounds.sourceRegion.width == 0 || in adjustSrcDstRegion() 878 bounds.destRegion.height == 0 || bounds.sourceRegion.height == 0) in adjustSrcDstRegion() 882 if (!ClipRectangle(bounds.destBounds, bounds.destRegion, nullptr)) in adjustSrcDstRegion() 887 if (!bounds.destBounds.encloses(bounds.destRegion)) in adjustSrcDstRegion() 899 GLint destOriginX = bounds.destRegion.x; in adjustSrcDstRegion() 900 GLint destOriginY = bounds.destRegion.y; in adjustSrcDstRegion() 902 GLint destClippedWidth = bounds.destRegion.width; in adjustSrcDstRegion() 909 GLint destClippedHeight = bounds.destRegion.height; in adjustSrcDstRegion() [all …]
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 1212 gl::Box destRegion(destOffset, size); in copyTexture() local 1213 ANGLE_TRY(commitRegion(context, index, destRegion)); in copyTexture() 1260 gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceBox.width, sourceBox.height, 1); in copySubTexture() local 1261 ANGLE_TRY(commitRegion(context, index, destRegion)); in copySubTexture() 1965 gl::Box destRegion(destOffset, size); in copyTexture() local 1966 ANGLE_TRY(commitRegion(context, index, destRegion)); in copyTexture() 2015 gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceBox.width, sourceBox.height, 1); in copySubTexture() local 2016 ANGLE_TRY(commitRegion(context, index, destRegion)); in copySubTexture() 2688 gl::Box destRegion(0, 0, 0, sourceBox.width, sourceBox.height, sourceBox.depth); in copyTexture() local 2689 ANGLE_TRY(commitRegion(context, destIndex, destRegion)); in copyTexture() [all …]
|