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Searched refs:detachBuffer (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.h37 void detachBuffer(GLuint bufferName);
DTransformFeedback.h49 void detachBuffer(GLuint buffer);
DVertexArray.cpp33 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() function in es2::VertexArray
DTransformFeedback.cpp109 void TransformFeedback::detachBuffer(GLuint buffer) in detachBuffer() function in es2::TransformFeedback
DContext.cpp994 detachBuffer(buffer); in deleteBuffer()
3825 void Context::detachBuffer(GLuint buffer) in detachBuffer() function in es2::Context
3869 currentTransformFeedback->detachBuffer(buffer); in detachBuffer()
3876 currentVertexArray->detachBuffer(buffer); in detachBuffer()
DContext.h691 void detachBuffer(GLuint buffer);
/external/v4l2_codec2/plugin_store/include/v4l2_codec2/plugin_store/
DH2BGraphicBufferProducer.h31 status_t detachBuffer(int slot);
/external/v4l2_codec2/plugin_store/
DH2BGraphicBufferProducer.cpp126 status_t H2BGraphicBufferProducer::detachBuffer(int slot) { in detachBuffer() function in android::H2BGraphicBufferProducer
128 Return<HStatus> transResult = mBase->detachBuffer(static_cast<int32_t>(slot)); in detachBuffer()
DC2VdaBqBlockPool.cpp580 if (mProducer->detachBuffer(slot) != OK) { in fetchGraphicBlock()
730 const auto detachStatus = mProducer->detachBuffer(slot); in queryGenerationAndUsageLocked()
/external/angle/src/libANGLE/
DTransformFeedback.h105 angle::Result detachBuffer(const Context *context, BufferID bufferID);
DTransformFeedback.cpp257 angle::Result TransformFeedback::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() function in gl::TransformFeedback
DVertexArray.h194 bool detachBuffer(const Context *context, BufferID bufferID);
DVertexArray.cpp160 bool VertexArray::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() function in gl::VertexArray
DContext.h652 void detachBuffer(Buffer *buffer);
DState.cpp2091 angle::Result State::detachBuffer(Context *context, const Buffer *buffer) in detachBuffer() function in gl::State
2109 ANGLE_TRY(curTransformFeedback->detachBuffer(context, bufferID)); in detachBuffer()
2112 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer()
DState.h475 angle::Result detachBuffer(Context *context, const Buffer *buffer);
DContext.cpp918 detachBuffer(buffer); in deleteBuffer()
2897 void Context::detachBuffer(Buffer *buffer) in detachBuffer() function in gl::Context
2907 ANGLE_CONTEXT_TRY(mState.detachBuffer(this, buffer)); in detachBuffer()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h591 void detachBuffer(GLuint buffer);
DContext.cpp955 detachBuffer(buffer); in deleteBuffer()
2994 void Context::detachBuffer(GLuint buffer) in detachBuffer() function in es1::Context