/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.h | 37 void detachBuffer(GLuint bufferName);
|
D | TransformFeedback.h | 49 void detachBuffer(GLuint buffer);
|
D | VertexArray.cpp | 33 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() function in es2::VertexArray
|
D | TransformFeedback.cpp | 109 void TransformFeedback::detachBuffer(GLuint buffer) in detachBuffer() function in es2::TransformFeedback
|
D | Context.cpp | 994 detachBuffer(buffer); in deleteBuffer() 3825 void Context::detachBuffer(GLuint buffer) in detachBuffer() function in es2::Context 3869 currentTransformFeedback->detachBuffer(buffer); in detachBuffer() 3876 currentVertexArray->detachBuffer(buffer); in detachBuffer()
|
D | Context.h | 691 void detachBuffer(GLuint buffer);
|
/external/v4l2_codec2/plugin_store/include/v4l2_codec2/plugin_store/ |
D | H2BGraphicBufferProducer.h | 31 status_t detachBuffer(int slot);
|
/external/v4l2_codec2/plugin_store/ |
D | H2BGraphicBufferProducer.cpp | 126 status_t H2BGraphicBufferProducer::detachBuffer(int slot) { in detachBuffer() function in android::H2BGraphicBufferProducer 128 Return<HStatus> transResult = mBase->detachBuffer(static_cast<int32_t>(slot)); in detachBuffer()
|
D | C2VdaBqBlockPool.cpp | 580 if (mProducer->detachBuffer(slot) != OK) { in fetchGraphicBlock() 730 const auto detachStatus = mProducer->detachBuffer(slot); in queryGenerationAndUsageLocked()
|
/external/angle/src/libANGLE/ |
D | TransformFeedback.h | 105 angle::Result detachBuffer(const Context *context, BufferID bufferID);
|
D | TransformFeedback.cpp | 257 angle::Result TransformFeedback::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() function in gl::TransformFeedback
|
D | VertexArray.h | 194 bool detachBuffer(const Context *context, BufferID bufferID);
|
D | VertexArray.cpp | 160 bool VertexArray::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() function in gl::VertexArray
|
D | Context.h | 652 void detachBuffer(Buffer *buffer);
|
D | State.cpp | 2091 angle::Result State::detachBuffer(Context *context, const Buffer *buffer) in detachBuffer() function in gl::State 2109 ANGLE_TRY(curTransformFeedback->detachBuffer(context, bufferID)); in detachBuffer() 2112 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer()
|
D | State.h | 475 angle::Result detachBuffer(Context *context, const Buffer *buffer);
|
D | Context.cpp | 918 detachBuffer(buffer); in deleteBuffer() 2897 void Context::detachBuffer(Buffer *buffer) in detachBuffer() function in gl::Context 2907 ANGLE_CONTEXT_TRY(mState.detachBuffer(this, buffer)); in detachBuffer()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 591 void detachBuffer(GLuint buffer);
|
D | Context.cpp | 955 detachBuffer(buffer); in deleteBuffer() 2994 void Context::detachBuffer(GLuint buffer) in detachBuffer() function in es1::Context
|