Searched refs:detachResourceById (Results 1 – 2 of 2) sorted by relevance
438 bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
908 return detachResourceById(context, GL_TEXTURE, textureId.value); in detachTexture()913 return detachResourceById(context, GL_RENDERBUFFER, renderbufferId.value); in detachRenderbuffer()916 bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId) in detachResourceById() function in gl::Framebuffer