Searched refs:dev_limits (Results 1 – 2 of 2) sorted by relevance
3186 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local3187 const VkDeviceSize minTexelBufferOffsetAlignment = dev_limits.minTexelBufferOffsetAlignment; in TEST_F()3256 buff_view_ci.range = 2 * format_size * dev_limits.maxTexelBufferElements; in TEST_F()6096 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local6155 if (dev_limits.maxFramebufferWidth != UINT32_MAX) { in TEST_F()6156 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()6162 if (dev_limits.maxFramebufferHeight != UINT32_MAX) { in TEST_F()6164 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()6180 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()6183 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()
1449 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local1489 { dev_limits.maxVertexInputBindings + 1, in TEST_F()