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Searched refs:dev_limits (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvklayertests_buffer_image_memory_sampler.cpp3186 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
3187 const VkDeviceSize minTexelBufferOffsetAlignment = dev_limits.minTexelBufferOffsetAlignment; in TEST_F()
3256 buff_view_ci.range = 2 * format_size * dev_limits.maxTexelBufferElements; in TEST_F()
6096 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
6155 if (dev_limits.maxFramebufferWidth != UINT32_MAX) { in TEST_F()
6156 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()
6162 if (dev_limits.maxFramebufferHeight != UINT32_MAX) { in TEST_F()
6164 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()
6180 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()
6183 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()
Dvklayertests_pipeline_shader.cpp1449 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
1489 { dev_limits.maxVertexInputBindings + 1, in TEST_F()