Searched refs:deviceContext1 (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 134 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase() local 136 if (!deviceContext1) in invalidateBase() 233 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment() local 234 ASSERT(deviceContext1); in invalidateAttachment() 243 deviceContext1->DiscardView(rtv.get()); in invalidateAttachment()
|
D | Clear11.cpp | 451 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer() local 546 ASSERT(deviceContext1); in clearFramebuffer() 547 deviceContext1->ClearView(framebufferRTV.get(), clearValues, &scissorRect, 1); in clearFramebuffer() 550 deviceContext1->ClearView(framebufferRTV.get(), clearValues, &scissorRect, 1); in clearFramebuffer()
|
D | StateManager11.cpp | 3523 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in syncUniformBuffersForShader() local 3568 deviceContext1->VSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader() 3595 deviceContext1->PSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader() 3622 deviceContext1->CSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader()
|