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Searched refs:deviceContext1 (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp134 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateBase() local
136 if (!deviceContext1) in invalidateBase()
233 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in invalidateAttachment() local
234 ASSERT(deviceContext1); in invalidateAttachment()
243 deviceContext1->DiscardView(rtv.get()); in invalidateAttachment()
DClear11.cpp451 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in clearFramebuffer() local
546 ASSERT(deviceContext1); in clearFramebuffer()
547 deviceContext1->ClearView(framebufferRTV.get(), clearValues, &scissorRect, 1); in clearFramebuffer()
550 deviceContext1->ClearView(framebufferRTV.get(), clearValues, &scissorRect, 1); in clearFramebuffer()
DStateManager11.cpp3523 ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); in syncUniformBuffersForShader() local
3568 deviceContext1->VSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader()
3595 deviceContext1->PSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader()
3622 deviceContext1->CSSetConstantBuffers1(cache.registerIndex, 1, in syncUniformBuffersForShader()