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Searched refs:directAttrib (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp326 TranslatedAttribute *directAttrib) in StoreDirectAttrib() argument
328 ASSERT(directAttrib->attribute && directAttrib->binding); in StoreDirectAttrib()
329 const auto &attrib = *directAttrib->attribute; in StoreDirectAttrib()
330 const auto &binding = *directAttrib->binding; in StoreDirectAttrib()
337 directAttrib->vertexBuffer.set(nullptr); in StoreDirectAttrib()
338 directAttrib->storage = bufferD3D; in StoreDirectAttrib()
339 directAttrib->serial = bufferD3D->getSerial(); in StoreDirectAttrib()
340 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding)); in StoreDirectAttrib()
341 directAttrib->baseOffset = in StoreDirectAttrib()
345 directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0); in StoreDirectAttrib()
DVertexDataManager.h104 static void StoreDirectAttrib(const gl::Context *context, TranslatedAttribute *directAttrib);