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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp254 for (size_t dirtyAttribIndex : activeDirtyAttribs) in updateDirtyAttribs() local
256 auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex]; in updateDirtyAttribs()
257 const auto &currentValue = glState.getVertexAttribCurrentValue(dirtyAttribIndex); in updateDirtyAttribs()
260 translatedAttrib->attribute = &attribs[dirtyAttribIndex]; in updateDirtyAttribs()
266 switch (mAttributeStorageTypes[dirtyAttribIndex]) in updateDirtyAttribs()
285 mAttribsToTranslate.reset(dirtyAttribIndex); in updateDirtyAttribs()