Searched refs:dirtyAttribIndex (Results 1 – 1 of 1) sorted by relevance
254 for (size_t dirtyAttribIndex : activeDirtyAttribs) in updateDirtyAttribs() local256 auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex]; in updateDirtyAttribs()257 const auto ¤tValue = glState.getVertexAttribCurrentValue(dirtyAttribIndex); in updateDirtyAttribs()260 translatedAttrib->attribute = &attribs[dirtyAttribIndex]; in updateDirtyAttribs()266 switch (mAttributeStorageTypes[dirtyAttribIndex]) in updateDirtyAttribs()285 mAttribsToTranslate.reset(dirtyAttribIndex); in updateDirtyAttribs()