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Searched refs:dirtyUniforms (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.h55 bool dirtyUniforms(const gl::State &glState);
DProgramPipelineVk.cpp241 bool ProgramPipelineVk::dirtyUniforms(const gl::State &glState) in dirtyUniforms() function in rx::ProgramPipelineVk
246 if (program && program->dirtyUniforms()) in dirtyUniforms()
DProgramVk.h109 bool dirtyUniforms() const { return mDefaultUniformBlocksDirty.any(); } in dirtyUniforms() function
DProgramVk.cpp718 ASSERT(dirtyUniforms()); in updateUniforms()
DContextVk.cpp879 if (mProgram && mProgram->dirtyUniforms()) in setupDraw()
884 else if (mProgramPipeline && mProgramPipeline->dirtyUniforms(getState())) in setupDraw()
1124 if (mProgram && mProgram->dirtyUniforms()) in setupDispatch()
1129 else if (mProgramPipeline && mProgramPipeline->dirtyUniforms(getState())) in setupDispatch()