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Searched refs:disableVertexAttribArray (Results 1 – 25 of 104) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp153 ctx.disableVertexAttribArray(posLoc); in drawQuadWithClientPointers()
156 ctx.disableVertexAttribArray(coordLoc); in drawQuadWithClientPointers()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp512 gl.disableVertexAttribArray(m_vertex_location); in iterateSecondPhase()
513 gl.disableVertexAttribArray(m_index_location); in iterateSecondPhase()
697 gl.disableVertexAttribArray(m_vertex_location); in deinitSecondPhase()
703 gl.disableVertexAttribArray(m_index_location); in deinitSecondPhase()
991 gl.disableVertexAttribArray(m_position_location); in initializeBufferObjectData()
1072 gl.disableVertexAttribArray(m_position_location); in deinit()
1229 gl.disableVertexAttribArray(m_position_location); in initializeBufferObjectData()
1301 gl.disableVertexAttribArray(m_position_location); in deinit()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp423 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); in renderResource()
424 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation)); in renderResource()
599 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); in renderResource()
600 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation)); in renderResource()
734 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); in renderResource()
735 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); in renderResource()
1023 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation)); in renderResource()
1024 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation)); in renderResource()
DteglPreservingSwapTests.cpp200 m_gl.disableVertexAttribArray(m_coordLoc); in render()
201 m_gl.disableVertexAttribArray(m_colorLoc); in render()
DteglBufferAgeTests.cpp306 m_gl.disableVertexAttribArray(m_coordLoc); in render()
307 m_gl.disableVertexAttribArray(m_colorLoc); in render()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp295 gl.disableVertexAttribArray(positionLoc); in drawTestPattern()
675 gl.disableVertexAttribArray(positionLoc); in iterate()
676 gl.disableVertexAttribArray(attribLoc); in iterate()
689 gl.disableVertexAttribArray(positionLoc); in iterate()
690 gl.disableVertexAttribArray(attribLoc); in iterate()
882 gl.disableVertexAttribArray(positionLoc); in iterate()
1186 gl.disableVertexAttribArray(positionLoc); in iterate()
1187 gl.disableVertexAttribArray(texCoordLoc); in iterate()
1385 gl.disableVertexAttribArray(positionLoc); in testFBO()
1607 gl.disableVertexAttribArray(positionLoc); in testFBO()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp303 gl.disableVertexAttribArray(positionLoc); in drawTestPattern()
687 gl.disableVertexAttribArray(positionLoc); in iterate()
688 gl.disableVertexAttribArray(attribLoc); in iterate()
701 gl.disableVertexAttribArray(positionLoc); in iterate()
702 gl.disableVertexAttribArray(attribLoc); in iterate()
898 gl.disableVertexAttribArray(positionLoc); in iterate()
1223 gl.disableVertexAttribArray(positionLoc); in iterate()
1224 gl.disableVertexAttribArray(texCoordLoc); in iterate()
1541 gl.disableVertexAttribArray(positionLoc); in iterate()
1542 gl.disableVertexAttribArray(texCoordLoc); in iterate()
[all …]
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp204 gl.disableVertexAttribArray(0); in deinit()
205 gl.disableVertexAttribArray(1); in deinit()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp410 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
564 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
676 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
830 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
943 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1040 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1177 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
Des2fShaderInvarianceTests.cpp290 gl.disableVertexAttribArray (positionLoc); in iterate()
335 gl.disableVertexAttribArray (positionLoc); in iterate()
Des2fClippingTests.cpp556 ctx.disableVertexAttribArray (positionLoc); in testRender()
695 ctx.disableVertexAttribArray (positionLoc); in testRender()
696 ctx.disableVertexAttribArray (colorLoc); in testRender()
922 ctx.disableVertexAttribArray (positionLoc); in testRender()
923 ctx.disableVertexAttribArray (colorLoc); in testRender()
1171 ctx.disableVertexAttribArray (positionLoc); in render()
1172 ctx.disableVertexAttribArray (colorLoc); in render()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp413 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
567 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
678 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
832 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
945 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1042 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1179 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
Des3fShaderInvarianceTests.cpp290 gl.disableVertexAttribArray (positionLoc); in iterate()
335 gl.disableVertexAttribArray (positionLoc); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp492 gl.disableVertexAttribArray(in_position_loc); in iterate()
495 gl.disableVertexAttribArray(in_color_loc); in iterate()
Dgl4cIndirectParametersTests.cpp445 gl.disableVertexAttribArray(0); in draw()
640 gl.disableVertexAttribArray(0); in draw()
Dgl4cGlSpirvTests.cpp390 gl.disableVertexAttribArray(0); in iterate()
601 gl.disableVertexAttribArray(0); in iterate()
2059 gl.disableVertexAttribArray(0); in iterate()
2662 gl.disableVertexAttribArray(0); in validPerVertexFragFunc()
2745 gl.disableVertexAttribArray(0); in validPerVertexPointFunc()
2830 gl.disableVertexAttribArray(0); in validTesselationGeometryFunc()
2936 gl.disableVertexAttribArray(0); in validMultiSamplingFunc()
Dgl3cClipDistance.hpp358 m_gl.disableVertexAttribArray(*i_enabled_array); in ~VertexBufferObject()
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp672 gl.disableVertexAttribArray(location); in renderUnbatched()
676 gl.disableVertexAttribArray(dynamicAttributeLocations[attribNdx]); in renderUnbatched()
775 gl.disableVertexAttribArray(location); in renderBatched()
779 gl.disableVertexAttribArray(dynamicAttributeLocations[attribNdx]); in renderBatched()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderMaxPatchVertices.cpp225 gl.disableVertexAttribArray(0); in deinit()
226 gl.disableVertexAttribArray(1); in deinit()
/external/deqp/framework/opengl/
DgluDrawUtil.cpp437 gl.disableVertexAttribArray(vaIter->binding.location); in disableVertexArrays()
577 gl.disableVertexAttribArray(vaIter->binding.location); in drawFromBuffers()
DgluES3PlusWrapperFuncs.inl73 dst->disableVertexAttribArray = src.disableVertexAttribArray;
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl45 gl->disableVertexAttribArray = &glDisableVertexAttribArray;
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp415 gl.disableVertexAttribArray (posLoc); in genMultisampleTexture()
513 gl.disableVertexAttribArray (m_samplerProgramPosLoc); in drawSample()
936 gl.disableVertexAttribArray (m_alphaProgramPosLoc); in updateTexture()
1036 gl.disableVertexAttribArray (m_samplerProgramPosLoc); in drawSample()
1453 gl.disableVertexAttribArray(posLocation); in renderToTexture()
1511 gl.disableVertexAttribArray(posLocation); in sampleTexture()
Des31fFboNoAttachmentTests.cpp160 gl.disableVertexAttribArray(0); in checkFramebufferSize()
240 gl.disableVertexAttribArray(0); in checkFramebufferRenderable()
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp733 gl.disableVertexAttribArray(0); in drawTexture()
735 gl.disableVertexAttribArray(1); in drawTexture()

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