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Searched refs:displayD3D (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp158 EGLint SwapChain11::resetOffscreenBuffers(DisplayD3D *displayD3D, in resetOffscreenBuffers() argument
164 EGLint result = resetOffscreenColorBuffer(displayD3D, backbufferWidth, backbufferHeight); in resetOffscreenBuffers()
171 EGLint result = resetOffscreenDepthBuffer(displayD3D, backbufferWidth, backbufferHeight); in resetOffscreenBuffers()
183 EGLint SwapChain11::resetOffscreenColorBuffer(DisplayD3D *displayD3D, in resetOffscreenColorBuffer() argument
266 angle::Result result = mRenderer->allocateTexture(displayD3D, offscreenTextureDesc, in resetOffscreenColorBuffer()
270 ERR() << "Could not create offscreen texture, " << displayD3D->getStoredErrorString(); in resetOffscreenColorBuffer()
313 angle::Result result = mRenderer->allocateResource(displayD3D, offscreenRTVDesc, in resetOffscreenColorBuffer()
318 << displayD3D->getStoredErrorString(); in resetOffscreenColorBuffer()
333 result = mRenderer->allocateResource(displayD3D, offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
338 << displayD3D->getStoredErrorString(); in resetOffscreenColorBuffer()
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DSwapChain11.h34 EGLint resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) override;
35 EGLint reset(DisplayD3D *displayD3D,
39 EGLint swapRect(DisplayD3D *displayD3D,
66 angle::Result initPassThroughResources(DisplayD3D *displayD3D);
70 EGLint resetOffscreenBuffers(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
71 EGLint resetOffscreenColorBuffer(DisplayD3D *displayD3D,
74 EGLint resetOffscreenDepthBuffer(DisplayD3D *displayD3D,
80 EGLint copyOffscreenToBackbuffer(DisplayD3D *displayD3D,
85 EGLint present(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp213 DisplayD3D *displayD3D = GetImplAs<DisplayD3D>(display); in resetSwapChain() local
214 egl::Error error = resetSwapChain(displayD3D, width, height); in resetSwapChain()
224 egl::Error SurfaceD3D::resizeSwapChain(DisplayD3D *displayD3D, in resizeSwapChain() argument
232 mSwapChain->resize(displayD3D, std::max(1, backbufferWidth), std::max(1, backbufferHeight)); in resizeSwapChain()
250 egl::Error SurfaceD3D::resetSwapChain(DisplayD3D *displayD3D, in resetSwapChain() argument
257 EGLint status = mSwapChain->reset(displayD3D, std::max(1, backbufferWidth), in resetSwapChain()
277 egl::Error SurfaceD3D::swapRect(DisplayD3D *displayD3D, in swapRect() argument
300 EGLint status = mSwapChain->swapRect(displayD3D, x, y, width, height); in swapRect()
313 ANGLE_TRY(checkForOutOfDateSwapChain(displayD3D)); in swapRect()
318 egl::Error SurfaceD3D::checkForOutOfDateSwapChain(DisplayD3D *displayD3D) in checkForOutOfDateSwapChain() argument
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DSwapChainD3D.h49 virtual EGLint resize(DisplayD3D *displayD3D,
52 virtual EGLint reset(DisplayD3D *displayD3D,
56 virtual EGLint swapRect(DisplayD3D *displayD3D,
DSurfaceD3D.h64 egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D);
85 egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
86 egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
87 egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h33 EGLint resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) override;
34 EGLint reset(DisplayD3D *displayD3D,
38 EGLint swapRect(DisplayD3D *displayD3D,
DSwapChain9.cpp88 EGLint SwapChain9::resize(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight) in resize() argument
91 return reset(displayD3D, backbufferWidth, backbufferHeight, mSwapInterval); in resize()
94 EGLint SwapChain9::reset(DisplayD3D *displayD3D, in reset() argument
278 EGLint SwapChain9::swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height) in swapRect() argument