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Searched refs:doBicubic (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/
DSkGpuDevice_drawTexture.cpp251 bool doBicubic; in drawTextureProducerImpl() local
254 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawTextureProducerImpl()
255 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm; in drawTextureProducerImpl()
DSkGpuDevice.cpp770 bool doBicubic; in shouldTileImage() local
773 &doBicubic); in shouldTileImage()
776 if (doBicubic) { in shouldTileImage()
821 bool doBicubic; in drawBitmap() local
824 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawBitmap()
828 if (doBicubic) { in drawBitmap()
843 tileSize, doBicubic); in drawBitmap()
1180 bool doBicubic; in drawBitmapRect() local
1183 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in drawBitmapRect()
1187 if (doBicubic) { in drawBitmapRect()
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DSkGr.cpp593 bool* doBicubic) { in GrSkFilterQualityToGrFilterMode() argument
594 *doBicubic = false; in GrSkFilterQualityToGrFilterMode()
626 *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); in GrSkFilterQualityToGrFilterMode()
DSkGr.h136 bool* doBicubic);
/external/skqp/src/shaders/
DSkImageShader.cpp214 bool doBicubic; in asFragmentProcessor() local
217 args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic); in asFragmentProcessor()
232 if (doBicubic) { in asFragmentProcessor()