Searched refs:do_depth (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 66 bool do_depth) in setup_glsl_blit_framebuffer() argument 77 _mesa_meta_setup_blit_shader(ctx, target, do_depth, in setup_glsl_blit_framebuffer() 78 do_depth ? &blit->shaders_with_depth in setup_glsl_blit_framebuffer() 95 GLboolean glsl_version, GLboolean do_depth) in blitframebuffer_texture() argument 97 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture() 148 if (do_depth) { in blitframebuffer_texture() 184 setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, do_depth); in blitframebuffer_texture() 285 _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); in blitframebuffer_texture() 286 _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); in blitframebuffer_texture() 287 _mesa_DepthMask(do_depth); in blitframebuffer_texture()
|
D | meta.h | 552 bool do_depth,
|
D | meta.c | 236 bool do_depth, in _mesa_meta_setup_blit_shader() argument 289 do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); in _mesa_meta_setup_blit_shader()
|