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Searched refs:do_depth (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c66 bool do_depth) in setup_glsl_blit_framebuffer() argument
77 _mesa_meta_setup_blit_shader(ctx, target, do_depth, in setup_glsl_blit_framebuffer()
78 do_depth ? &blit->shaders_with_depth in setup_glsl_blit_framebuffer()
95 GLboolean glsl_version, GLboolean do_depth) in blitframebuffer_texture() argument
97 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture()
148 if (do_depth) { in blitframebuffer_texture()
184 setup_glsl_blit_framebuffer(ctx, blit, drawFb, rb, target, do_depth); in blitframebuffer_texture()
285 _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); in blitframebuffer_texture()
286 _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); in blitframebuffer_texture()
287 _mesa_DepthMask(do_depth); in blitframebuffer_texture()
Dmeta.h552 bool do_depth,
Dmeta.c236 bool do_depth, in _mesa_meta_setup_blit_shader() argument
289 do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); in _mesa_meta_setup_blit_shader()