Searched refs:do_point_sprite (Results 1 – 3 of 3) sorted by relevance
127 key.do_point_sprite = ctx->Point.PointSprite; in brw_upload_sf_prog()128 if (key.do_point_sprite) { in brw_upload_sf_prog()
385 bool do_point_sprite:1; member
849 if (key->do_point_sprite) in brw_compile_sf()