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Searched refs:drawAA (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrTessellatingPathRenderer.cpp300 void drawAA(Target* target, sk_sp<const GrGeometryProcessor> gp, size_t vertexStride) { in drawAA() function in __anon66fb31960211::TessellatingPathOp
354 this->drawAA(target, std::move(gp), vertexStride); in onPrepareDraws()
/external/skqp/src/gpu/
DSkGpuDevice.cpp809 bool drawAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() && in drawBitmap() local
813 bool skipTileCheck = drawAA || paint.getMaskFilter(); in drawBitmap()