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Searched refs:drawArraysInstanced (Results 1 – 25 of 66) sorted by relevance

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/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt78 - drawArraysInstanced/drawElementsInstanced
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp329 ANGLE_GL_TRY(context, getFunctions()->drawArraysInstanced(ToGLenum(mode), first, count, in drawArrays()
337 angle::Result ContextGL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextGL
351 ANGLE_GL_TRY(context, getFunctions()->drawArraysInstanced(ToGLenum(mode), first, count, in drawArraysInstanced()
470 ANGLE_GL_TRY(context, functions->drawArraysInstanced(ToGLenum(mode), first, count, in drawArraysInstancedBaseInstance()
DContextGL.h104 angle::Result drawArraysInstanced(const gl::Context *context,
DDispatchTableGL_autogen.cpp249 ASSIGN("glDrawArraysInstancedARB", drawArraysInstanced); in initProcsDesktopGL()
1520 ASSIGN("glDrawArraysInstanced", drawArraysInstanced); in initProcsDesktopGL()
2446 ASSIGN("glDrawArraysInstanced", drawArraysInstanced); in initProcsGLES()
2672 ASSIGN("glDrawArraysInstancedEXT", drawArraysInstanced); in initProcsSharedExtensions()
3037 drawArraysInstanced = &glDrawArraysInstancedNULL; in initProcsDesktopGLNULL()
4307 drawArraysInstanced = &glDrawArraysInstancedNULL; in initProcsDesktopGLNULL()
5232 drawArraysInstanced = &glDrawArraysInstancedNULL; in initProcsGLESNULL()
5458 drawArraysInstanced = &glDrawArraysInstancedNULL; in initProcsSharedExtensionsNULL()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl78 dst->drawArraysInstanced = src.drawArraysInstanced;
/external/angle/src/libANGLE/renderer/
DContextImpl.h49 virtual angle::Result drawArraysInstanced(const gl::Context *context,
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h52 angle::Result drawArraysInstanced(const gl::Context *context,
DContextNULL.cpp138 angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h82 angle::Result drawArraysInstanced(const gl::Context *context,
DContext9.cpp171 angle::Result Context9::drawArraysInstanced(const gl::Context *context, in drawArraysInstanced() function in rx::Context9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h83 angle::Result drawArraysInstanced(const gl::Context *context,
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderBarrier.cpp277 gl.drawArraysInstanced(drawcall_mode, 0 /* first */, drawcall_count, drawcall_n_instances); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl69 gl->drawArraysInstanced = &glDrawArraysInstanced;
DglwInitES31Direct.inl78 gl->drawArraysInstanced = &glDrawArraysInstanced;
DglwInitES32Direct.inl89 gl->drawArraysInstanced = &glDrawArraysInstanced;
DglwInitES30.inl69 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
DglwInitGL31.inl72 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
DglwFunctions.inl178 glDrawArraysInstancedFunc drawArraysInstanced; variable
DglwInitES31.inl78 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp190 virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount);
DsglrContext.hpp178 …virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount) …
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h45 void drawArraysInstanced(PrimitiveMode modePacked, GLint first, GLsizei count, \
/external/skqp/src/gpu/gl/
DGrGLTestInterface.cpp63 fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced); in GrGLTestInterface()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h54 angle::Result drawArraysInstanced(const gl::Context *context,
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderDrawParametersTests.cpp523 gl.drawArraysInstanced(GL_TRIANGLE_STRIP, 2, 4, 2); in drawCommand()

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