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Searched refs:drawBufferId (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp114 for (auto drawBufferId : state.getEnabledDrawBuffers()) in attachTextures() local
116 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in attachTextures()
126 static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId)); in attachTextures()
170 for (auto drawBufferId : state.getEnabledDrawBuffers()) in detachTextures() local
172 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in detachTextures()
179 static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId)); in detachTextures()