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Searched refs:drawBufferMask (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES.cpp448 auto drawBufferMask = framebuffer->getDrawBufferMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch() local
451 return drawBufferMask == (drawBufferMask & fragmentOutputMask); in ValidateFragmentShaderColorBufferMaskMatch()