Searched refs:drawBufferMask (Results 1 – 1 of 1) sorted by relevance
448 auto drawBufferMask = framebuffer->getDrawBufferMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch() local451 return drawBufferMask == (drawBufferMask & fragmentOutputMask); in ValidateFragmentShaderColorBufferMaskMatch()