Home
last modified time | relevance | path

Searched refs:drawBufferNdx (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp707 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
715 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) in FragmentShader() argument
717 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()
831 for (int drawBufferNdx = 0; drawBufferNdx < (int)drawBuffers.size(); drawBufferNdx++) in renderRefQuad() local
833 if (drawBuffers[drawBufferNdx].getRender()) in renderRefQuad()
835 …ateRenderState(preCommonBlendState, postCommonBlendState, drawBuffers[drawBufferNdx], subpixelBits… in renderRefQuad()
836 …MultisamplePixelBufferAccess::fromSinglesampleAccess(refRenderbuffers[drawBufferNdx].getAccess())); in renderRefQuad()
838 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad()
857 for (int drawBufferNdx = 0; drawBufferNdx < (int)drawBuffers.size(); drawBufferNdx++) in requiresAdvancedBlendEq() local
859 const BlendState& drawBufferBlendState = drawBuffers[drawBufferNdx].getBlendState(); in requiresAdvancedBlendEq()
[all …]
/external/deqp/framework/opengl/
DgluStateReset.cpp340 for (int drawBufferNdx = 0; drawBufferNdx < numDrawBuffers; drawBufferNdx++) in resetStateES() local
342 gl.disablei (GL_BLEND, drawBufferNdx); in resetStateES()
343 gl.blendFunci (drawBufferNdx, GL_ONE, GL_ZERO); in resetStateES()
344 gl.blendEquationi (drawBufferNdx, GL_FUNC_ADD); in resetStateES()
345 gl.colorMaski (drawBufferNdx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in resetStateES()