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Searched refs:drawDirectToClip (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrStencilMaskHelper.cpp256 bool* drawDirectToClip) { in get_stencil_passes() argument
267 *drawDirectToClip = true; in get_stencil_passes()
271 *drawDirectToClip = false; in get_stencil_passes()
362 bool drawDirectToClip; in drawRect() local
364 &drawDirectToClip); in drawRect()
367 if (!drawDirectToClip) { in drawRect()
375 if (drawDirectToClip) { in drawRect()
430 bool drawDirectToClip; in drawPath() local
431 auto passes = get_stencil_passes(op, stencilSupport, fillInverted, &drawDirectToClip); in drawPath()
434 if (!drawDirectToClip) { in drawPath()
[all …]
/external/skqp/src/gpu/
DGrStencilSettings.cpp445 bool* drawDirectToClip) { in GetClipPasses() argument
450 *drawDirectToClip = true; in GetClipPasses()
454 *drawDirectToClip = false; in GetClipPasses()
DGrStencilSettings.h110 bool* drawDirectToClip);
DGrReducedClip.cpp873 bool drawDirectToClip; // Given the renderer, the element, in drawStencilClipMask() local
879 &drawDirectToClip); in drawStencilClipMask()
882 if (!drawDirectToClip) { in drawStencilClipMask()
932 if (drawDirectToClip) { in drawStencilClipMask()