D | Context11.cpp | 300 ANGLE_INLINE angle::Result Context11::drawElementsImpl(const gl::Context *context, in drawElementsImpl() function in rx::Context11 342 return drawElementsImpl(context, mode, count, type, indices, 0, 0, 0, true); in drawElements() 352 return drawElementsImpl(context, mode, count, type, indices, 0, baseVertex, 0, true); in drawElementsBaseVertex() 362 return drawElementsImpl(context, mode, count, type, indices, instances, 0, 0, true); in drawElementsInstanced() 373 return drawElementsImpl(context, mode, count, type, indices, instances, baseVertex, 0, true); in drawElementsInstancedBaseVertex() 385 return drawElementsImpl(context, mode, count, type, indices, instances, baseVertex, in drawElementsInstancedBaseVertexBaseInstance() 397 return drawElementsImpl(context, mode, count, type, indices, 0, 0, 0, true); in drawRangeElements() 409 return drawElementsImpl(context, mode, count, type, indices, 0, baseVertex, 0, true); in drawRangeElementsBaseVertex() 500 ANGLE_TRY(drawElementsImpl(context, mode, counts[drawID], type, indices[drawID], 0, 0, 0, \ 505 ANGLE_TRY(drawElementsImpl(context, mode, counts[drawID], type, indices[drawID], \ [all …]
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