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Searched refs:drawFixedOrFloat (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4190 bool drawFixedOrFloat = (drawFixedPoint || (drawComponentType == GL_FLOAT)); in blitFramebuffer() local
4192 if(readFixedOrFloat != drawFixedOrFloat) in blitFramebuffer()
/external/angle/src/libANGLE/
DvalidationES.cpp1539 bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters() local
1541 if (readFixedOrFloat != drawFixedOrFloat) in ValidateBlitFramebufferParameters()