/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 478 context, mode, firsts[drawID], counts[drawID], gl::DrawElementsType::InvalidEnum, \ 480 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0)); \ 485 context, mode, firsts[drawID], counts[drawID], gl::DrawElementsType::InvalidEnum, \ 486 nullptr, instanceCounts[drawID], 0, 0, false)); \ 487 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \ 488 instanceCounts[drawID], 0)); \ 493 context, mode, firsts[drawID], counts[drawID], gl::DrawElementsType::InvalidEnum, \ 494 nullptr, instanceCounts[drawID], 0, baseInstances[drawID], false)); \ 495 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \ 496 instanceCounts[drawID], baseInstances[drawID])); \ [all …]
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1021 #define DRAW_ARRAYS__ contextImpl->drawArrays(context, mode, firsts[drawID], counts[drawID]) 1023 contextImpl->drawArraysInstanced(context, mode, firsts[drawID], counts[drawID], \ 1024 instanceCounts[drawID]) 1026 contextImpl->drawElements(context, mode, counts[drawID], type, indices[drawID]) 1028 contextImpl->drawElementsInstanced(context, mode, counts[drawID], type, indices[drawID], \ 1029 instanceCounts[drawID]) 1031 contextImpl->drawArraysInstancedBaseInstance(context, mode, firsts[drawID], counts[drawID], \ 1032 instanceCounts[drawID], baseInstances[drawID]) 1035 context, mode, counts[drawID], type, indices[drawID], instanceCounts[drawID], \ 1036 baseVertices[drawID], baseInstances[drawID]) [all …]
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D | renderer_utils.h | 445 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument 447 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) argument 461 #define ANGLE_NOOP_DRAW_ context->noopDraw(mode, counts[drawID]) 463 context->noopDrawInstanced(mode, counts[drawID], instanceCounts[drawID]) 467 gl::MarkTransformFeedbackBufferUsage(context, counts[drawID], 1) 469 gl::MarkTransformFeedbackBufferUsage(context, counts[drawID], instanceCounts[drawID])
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/external/angle/src/compiler/translator/tree_ops/ |
D | EmulateMultiDrawShaderBuiltins.cpp | 132 const TVariable *drawID = in EmulateGLDrawID() local 134 const TIntermSymbol *drawIDSymbol = new TIntermSymbol(drawID); in EmulateGLDrawID() 154 DeclareGlobalVariable(root, drawID); in EmulateGLDrawID()
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/external/angle/src/libANGLE/ |
D | validationES3.cpp | 3491 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local 3493 if (!ValidateDrawArraysInstancedBase(context, mode, firsts[drawID], counts[drawID], in ValidateMultiDrawArraysInstancedANGLE() 3494 instanceCounts[drawID])) in ValidateMultiDrawArraysInstancedANGLE() 3527 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local 3529 if (!ValidateDrawElementsInstancedBase(context, mode, counts[drawID], type, indices[drawID], in ValidateMultiDrawElementsInstancedANGLE() 3530 instanceCounts[drawID])) in ValidateMultiDrawElementsInstancedANGLE() 3595 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local 3597 if (!ValidateDrawArraysInstancedBase(context, modePacked, firsts[drawID], counts[drawID], in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() 3598 instanceCounts[drawID])) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() 3625 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local [all …]
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D | validationES2.cpp | 6098 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local 6100 if (!ValidateDrawArrays(context, mode, firsts[drawID], counts[drawID])) in ValidateMultiDrawArraysANGLE() 6120 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local 6122 if (!ValidateDrawElements(context, mode, counts[drawID], type, indices[drawID])) in ValidateMultiDrawElementsANGLE()
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/external/mesa3d/src/mesa/main/ |
D | draw.c | 350 GLuint drawID) in _mesa_draw_arrays() argument 362 .draw_id = drawID, in _mesa_draw_arrays()
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