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Searched refs:draw_create_vertex_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_vs.c48 vs = draw_create_vertex_shader(llvmpipe->draw, templ); in llvmpipe_create_vs_state()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.c53 draw_create_vertex_shader(struct draw_context *draw, in draw_create_vertex_shader() function
Ddraw_context.h227 draw_create_vertex_shader(struct draw_context *draw,
/external/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c366 vs->draw_vs = draw_create_vertex_shader(draw, &new_vs); in r300_draw_init_vertex_shader()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c268 state->draw_data = draw_create_vertex_shader(softpipe->draw, &state->shader); in softpipe_create_vs_state()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_draw.c408 vp->draw = draw_create_vertex_shader(draw, &vp->pipe); in nv30_render_vbo()
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c756 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state); in st_create_vp_variant()
799 vpv->base.driver_shader = draw_create_vertex_shader(st->draw, &state); in st_create_vp_variant()
/external/mesa3d/src/gallium/drivers/i915/
Di915_state.c651 return draw_create_vertex_shader(i915->draw, templ); in i915_create_vs_state()