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Searched refs:draw_current_shader_ccdistance_output (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_user_cull.c72 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_point()
102 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_line()
134 draw_current_shader_ccdistance_output(stage->draw, cull_idx); in user_cull_tri()
Ddraw_cliptest_tmp.h58 cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); in TAG()
59 cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); in TAG()
Ddraw_private.h468 uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index);
Ddraw_pipe_clip.c327 dp = vert->data[draw_current_shader_ccdistance_output(clipper->stage.draw, cdi)][vidx]; in getclipdist()
Ddraw_context.c1017 draw_current_shader_ccdistance_output(const struct draw_context *draw, int index) in draw_current_shader_ccdistance_output() function