Searched refs:draw_current_shader_num_written_clipdistances (Results 1 – 5 of 5) sorted by relevance
64 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_point()94 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_line()125 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_tri()
51 draw_current_shader_num_written_clipdistances(pvs->draw); in TAG()
469 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
782 clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0; in clip_init_state()
1029 draw_current_shader_num_written_clipdistances(const struct draw_context *draw) in draw_current_shader_num_written_clipdistances() function