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Searched refs:draw_current_shader_num_written_clipdistances (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_user_cull.c64 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_point()
94 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_line()
125 draw_current_shader_num_written_clipdistances(stage->draw); in user_cull_tri()
Ddraw_cliptest_tmp.h51 draw_current_shader_num_written_clipdistances(pvs->draw); in TAG()
Ddraw_private.h469 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
Ddraw_pipe_clip.c782 clipper->have_clipdist = draw_current_shader_num_written_clipdistances(draw) > 0; in clip_init_state()
Ddraw_context.c1029 draw_current_shader_num_written_clipdistances(const struct draw_context *draw) in draw_current_shader_num_written_clipdistances() function